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General

Reviewed 4th September 2019/Version 1.0

1. Introduction

Welcome to Youwin

This is an online gaming and gambling Site, therefore there are several laws and regulations that govern our activities. These rules are elucidated as clearly as possible in these terms and conditions (‘T&Cs’).

Thank You for taking the time to learn about our T&Cs. This is how we let You know what You can and can’t do on this Site, how we will use Your personal information and how we manage the Site. We have tried to keep the boring legal stuff to a minimum.

If You still have any questions after reading them, please get in touch.

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2. The Basics

The T&Cs are a binding agreement between us and by clicking that You accept the T&Cs when creating Your Account You agree that You have read and accepted the T&Cs. If You do not agree with the T&Cs, You should not register or continue to use the Site. Everything changes, and we may change these T&Cs at any time. Where we do so in a material way, we will contact You and inform You in advance of the new T&Cs.

We take no responsibility if you lose whole or part of the money deposited into the Account. It is understood that you accept this risk.

You are solely responsible for reporting, accounting and paying any taxes applicable under relevant laws for any winnings that you receive from us.

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3. Definitions

The following terms used throughout the T&Cs shall mean:

“Available Balance” means the amount of credit available in the Account, to be used by the User for Games.

“Bonus” shall cover all promotional offers that gift a tangible reward, including but not limited to: welcome offers, reload bonuses, deposit bonuses, free bonus spins, free bets, and risk-free bets.

“Client” shall mean Yourself that expressly or impliedly agrees to all terms and conditions of Us by opening an account and placing bets on games on the Internet Site.

“Force Majeure” refers to any occurrence or condition beyond one’s reasonable control which leads to a delay or default in the performance of the affected party’s contractual obligation and shall, for the purposes of Our Terms and Conditions, include Acts of God, government restrictions (including the denial or cancellation of any necessary license where such denial or cancellation is made through no fault of the affected party), wars, outbreak of hostilities, riots, civil disturbances, insurrections, acts of terrorism, fire, explosions, floods, theft, malicious damage, strikes, lockouts, and/or any other cause beyond the reasonable control of the party whose performance is affected.

"Fun Games" or "Games for fun" mean Games as defined in this Agreement but that are offered for limited gameplay in a special Game mode which does not involve payment from the Player to the Operator. The sole purpose of this mode (games for fun) is to offer the possibility for the Player ("Test Player") to try out the Games offered before staking real money.

"Games" are Casino, Live Casino, Games, Scratch, Sportsbook and any other game on our Site (including mobile or any other platform) and ’Game’ can mean any one of them. We can remove or add Games to the Site at any time.

"Internet Site", "Website" or "Site" shall mean the Internet Site www.hepsibahis.com and all other sites connected to it and accessible through links or other access paths including www.Bluebell B.V..com

"Live Casino" or "Online Casino" is online version of traditional casino, enabling users to play and wager on casino games through the Internet in real time.

"Login and Password" shall mean the login and password details that are chosen by a player upon registering with the Bluebell B.V. site.

"Money Player" individuals over 18 years of age, or the minimum age as set in law for participation in the corresponding country, who participate in games for money (stake real money "Games for money"). You can participate in games as "Test Player" without wagering money or as "Money Player" wagering real money.

"Registration" means the completion of the registration procedure by the you with us.

"T&Cs" are these terms, conditions and other rules which You agree to when using the Site.

"Site" www.hepsibahis.com, and including, if applicable, any mobile and mobile application version thereof or any other subdomains of hepsibahis.com.

"Software" shall mean the software licensed by us including all programs and databases and any other derived content whether accessible or otherwise used by you through the Internet Site and allowing you to participate in the online casino.

“‘We’, ‘Us’, ‘Our’” The Site is run by us, (a company registered in Curacao, under the name of Bluebell B.V. with company registration number 119454. The registered office is at at Emancipatie Boulevard Dominico F. "Don Martina” 29, Curacao.)

"User Account", "Player Account", "Gaming Account" or "Account" shall mean a personal account opened by an individual and maintained by Bluebell B.V. as to allow this person to play the online games.

“You” is You using the Site. “Your” has its usual meaning in relation to You.

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4. Licenses

As we provide online gaming, by law, we need to tell You the following:

We have been granted a sublicense by C.I.L. Curacao Interactive Licensing N.V. pursuant to Master Gaming License #5536/JAZ.

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5. How to Play

5.1 Register

5.1.1 Click on “Open Account” button

5.1.2 Accurately complete the registration form including:

  • Your full name;
  • Your current address;
  • Your valid e-mail address;
  • Your current country of residence;
  • Your mobile number;
  • Your date of birth;
  • Your gender;
  • Enter Password;
  • Your Security Question and Answer;
  • Select currency You wish to play in.

5.1.3 Click on “Save Information” button to confirm that the registration information in the form is the correct information and that You agree to the T&Cs.

5.1.4 You will then have to verify Your e-mail address by clicking on the link received in Your registration e-mail inbox.

5.1.5 You can now log-in using Your registered log-in details.

5.1.6 You are responsible for securing the Username and Password for your account with us. You are advised to choose a strong and non-predictable password for security. Also, you are solely responsible for ensuring that this password is kept secret. We hold no responsibility for any damage caused due to any act or omission caused from your end resulting in inappropriate or irregular use of your Account.

5.1.7 You declare not to be classified as a compulsive gambler;

5.1.8 Your registration may be refused or closed at our sole discretion, but contractual obligations already made will still have to be honoured.

5.1.9 The registration and set up of a gaming account are free of charge.

5.2 Pay

When You are ready to play, You need to deposit money into Your Account. You do this by:

  • Clicking on “Deposit” on the Site;
  • Selecting a bonus if applicable and desired;
  • Selecting Your payment method;
  • Completing the information required for that payment method;
  • Confirming that information is accurate by clicking on “Deposit”.

5.3 Verification

We are under a strict duty as a gambling operator, in accordance with various laws and regulations, to ensure that You are who You claim to be and that the funds that You use to play are Your funds and are earned legitimately. We may therefore perform third party searches against Your name, compare the personal information You have provided, or we otherwise hold against other databases and make such enquiries and request such information and documents as we require to validate Your account and the funds being used to play in that account. Failure to provide any information asked of You to enable us to comply with our obligations under such laws and regulations (or providing incorrect information) will result in Your account being restricted or closed and / or You being reported to the relevant regulatory body (including, without any further notice to You, criminal and serious crime monitoring / reporting agencies in any territory). In such cases, the funds in Your Account may be confiscated by Us.

5.4 Play

5.4.1 We have a lot of games on the Site. Simply go to the games lobby and start playing by clicking on the game of Your choice.

5.4.2 You must always play the Games on the Site in line with these T&Cs and any special rules that apply to Games offered on the Site. Different rules apply to different Games….

5.5 Cancellation of Bets

5.5.1 We do not accept cancellations of bets or stakes on any Games except for in exceptional circumstances. Such cancellation is solely at our discretion.

5.5.2 We have a lot of games on the Site. Simply go to the games lobby and start playing by clicking on the game of Your choice.

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6. Want to Play

6.1 To play the Games on the Site, You must be:

  • over 18 years of age or above the legal age for gambling in the country You are playing from;
  • an actual person. You cannot be a company or other legal entity;
  • playing the Games for Yourself and in a non-professional capacity;
  • legally allowed to play Games on the Site;
  • not resident in any of the countries mentioned in Clause 7.23 below.

6.2 Cash Gaming Mode ("Games for Money") - After opening your account and successful depositing of money to your account, you can play games for cash. Participation in the Cash Games with real stakes requires your action to deposit cash to his gaming account as described below.

6.3 Test Gaming Mode (Games for Fun) - After an account is established and you are able to successfully log into your gaming account with us, a certain amount (as defined by us) of virtual Fun Money is credited to your account. This serves the purpose for you to be able to test the games on the website. In cases where you win, there is no claim for Bonuses. Withdrawal of this credit or transferring the Fun Money as real money is not possible. The credit of virtual Fun Money is recharged automatically every day and cannot be purchased by from your end with cash.

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7. General Rules

7.1 You must register and play on Your own behalf only and not on behalf of anyone else.

7.2 You must keep Your login details (Name, Password or other credentials) secure and not share them with anyone. If You share them, even unintentionally, You are responsible for any abuse or misuse of Your account. We accept no liability for monies or information lost due to unauthorised use of Your Account arising from improper use of Your login details. It is Your responsibility to ensure that You keep Your details confidential and You are fully responsible for any misuse of Your login details. You can keep track of Your latest login and logout times from within Your Account. If You are concerned that Your credentials have been disclosed to a third party, You should notify Us immediately so that We may provide You with a new password. Unless caused by any negligence on Our part, any unauthorized use of Your login details are Your sole responsibility and will be deemed as Your own use.

7.3 If You register details such as a username that is deemed to be abusive or racial, we reserve the right to close Your Account without any further explanation.

7.4 The Client’s Account - Your Account is not a bank account and is therefore not insured, guaranteed, sponsored or otherwise protected by any deposit or banking insurance system or by any other similar insurance system. Any money deposited in your account shall not attract any interest.

7.5 We may any time set off any positive balance on your Account against any amount owed by yourself (including under a Duplicate Account) to us, including (without limitation) where we re-settle any bets or wagers pursuant to these Terms and Conditions.

7.6 It is prohibited for you to sell, transfer and/or acquire accounts to/from other parties. Funds can only be remitted to the same account from where they originated at the deposit stage.

7.7 You must always keep Your registration information up to date. In the event that we have reason to believe that the information given is inaccurate, we are entitled to suspend or terminate your account and retain any winnings.

7.8 We shall treat with care the information which you entrust to us, in accordance with the disclosures we provide during the registration process and in our Privacy Policy.

7.9 If You realise that the information provided at registration is incorrect, You must tell us immediately or immediately amend Your information.

7.10 It is Your responsibility to know if Your activity on the Site is legal in the country from which You are playing.

7.11 You are only allowed one account on this Site. If You have more than one account, You must immediately tell us. Use of more than one Account per physical player is known as "multi-accounting" and as such is strictly forbidden. We retain the right to close a User Account at any time and to cancel all the transactions pertaining to any Player that has registered more than one Account in his own name or under different names, in the event that we have reason to suspect that the registration of said multiple Accounts has been undertaken with the intent of defrauding or cheating.

7.12 Only one account for each household is allowed. If You realise that there is more than one account at Your household, You must immediately tell us.

7.13 You may play any game on the Site, if You have enough money on Your account.

7.14 You are not allowed to transfer or receive funds from one account to another and /or to transfer, sell or buy accounts.

7.15 You agree that we can check who You are who You claim to be. You agree to give us all documents we request to prove Your registration information and payment details, such as (by way of example only) a copy of Your passport or identity card, utility bills, bank statements, or any other documents evidencing Your source of funds as may be necessary.

7.16 You cannot use any technical error or vulnerability to Your advantage. We will be entitled to cancel and reclaim all winnings gained in this manner.

7.17 You will not be involved in any fraudulent, collusive, fixing or other unlawful activity in relation to Your (or third party) use of the Site. You shall not use any software assisted methods or techniques or hardware devices in aid of Your participation of the Games on the Site.

7.18 You agree that we may also share Your information with other people or businesses, in line with our Privacy Policy, to carry out our business and deliver the Site to You.

7.19 You agree that all deposits/withdrawals made to/from Your player account, are affected to/from bank account/s, debit/credit card/s or any other payment options available in Your country, which belong solely to You and are in Your name.

7.20 You warrant your understanding that laws regarding online gambling vary throughout the world, and it is your obligation alone to ensure compliance with any law, regulation or directive, relevant to your country of domicile. Ability to access our website does not necessarily mean that our Services, and/or your activities through it, are legal under the laws, regulations or directives relevant to your country of domicile.

7.21 You understand and accept that we are unable to provide you with any legal advice or assurances and that it is your sole responsibility to ensure that at all times you comply with the laws that govern yourself and that you have the complete legal right to play the Games. Any participation in the Games is at your sole option, discretion and risk. By playing the Games, you acknowledge that you do not find the Games or Services to be offensive, objectionable, unfair, or indecent in any way.

7.22 We are not liable in any way to any persons in the event of force majeure, or for the act of any government or legal authority. In the event that any provision in this Agreement is held to be invalid or unenforceable, the remaining provisions will remain in full force and effective.

7.23 You guarantee at all times not to be a resident of the 'Excluded Countries' like:

  • Botswana
  • Cambodia
  • Curacao/Dutch Antilles
  • Democratic Republic Peoples of Korea (EPRK)
  • Ethiopia
  • France
  • Ghana
  • Iran
  • Pakistan
  • Panama
  • Sri lanka
  • Syria
  • The Netherland
  • Trinidad and Tobago
  • Tunisia
  • USA
  • Yemen

7.24 We do not intend that the Website should be used for betting or any other purposes by your end present in countries in which such activities are illegal.

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8. These are Our rights

8.1 We can close an account or refuse to open an account for any reason.

8.2 We can suspend or close Your account for any breach or suspected breach of this Agreement or other valid reason. Upon closure of Your Account, the full balance in Your Account will be paid to You unless there is a reason for such funds to be withheld.

8.3 Whilst we understand that mistakes and typos happen, if we find the information given at the time of registration to be incorrect, this gives us the right to close Your Account and keep any applicable funds in it. Likewise, if You fail to pass any personal identification verification procedures we will also close Your Account and withhold any winnings.

8.4 If You try to open any other account, on top of Your first account, we may block or close the account. We may also block or close Your first account. If we leave Your first account open Your remaining deposits from any other accounts, if any, will be transferred to Your first account. We may deduct a reasonable administrative fee of 10% (minimum EUR 30) for every other account opened. We may also deduct further fees under these T&Cs.

8.5 If We find there is more than one account registered for Your household, we may block or close any accounts for that household.

8.6 We may share Your personal and payment information with other people or businesses, in line with our Privacy Policy, to check that You are who You say You are and for any verification procedures that we require.

8.7 We do not give credit, outside of bonuses or campaigns as permitted according to law. Any balance on Your Account will not bear interest. We will not be treated as a financial institution.

8.8 If You are found to be using the Site in any way for which it is not intended, to be fun and recreational, we will adjust Your Account to remove any money gained from such activity and the account may be permanently closed.

8.9 We may refuse, terminate or limit any bet or wager for any reason in line with our internal policies and regulation.

8.10 We may terminate markets on specific sports and any game the Site has available.

8.11 We will declare a bet or stake partially or fully void (and /or close Your Account) if we believe that any of the following apply:

  • You, or people associated with You may have directly or indirectly influenced the outcome of an event;
  • You, or people associated with You may have access to insider knowledge that can influence the outcome of an event;
  • You, or people associated with You are engaged in arbitrage or matched betting;
  • You and or people associated with You directly or indirectly ignore the T&Cs;
  • The result of an event has been directly or indirectly affected by criminal activity;
  • A significant change in odds happened, for example due to a public announcement in relation to an event; Bets have been offered, placed and/or accepted that we would not have accepted, due to a technical issue affecting the Site at that point in time or a mistake, misprint and/or anything which is outside our control.

8.12 We may close Your Account, cancel and/or refund any of Your winnings found in the “Real Money” balance, (after the deduction of any withdrawal charges), withhold winnings and /or apply debits as required (in relation to damage caused by You) and in line with regulation, withhold a reason or give any notice. If we do this, all valid contractual obligations in place at the time of closure will be honoured.

8.13 If we suspect that You are involved in illegal or fraudulent activities relating to Your use of the Site (or a third parties use of the Site) or are in trouble with creditors or are involved in any other behaviour detrimental to the Site, we may freeze or close Your Account and /or cancel stakes

8.14 We offer fair, open and transparent progressive jackpots on specific games for players who use its services for entertainment purposes only. In cases where We suspect that a game’s or promotion’s intended spirit is abused, We reserve the right to suspend or cancel entirely Your access to the game in question. Should We find it necessary, We may also close Your account with immediate effect. Where Your Account has been terminated, We shall not be liable for any losses up to the point the account was closed, nor will We consider any refunds on balances remaining on the account. ‘Abuse’ is defined as but not limited to software-aided play on multiple games concurrently to generate more rounds of a game that could not be done naturally by a human player playing alone. Also the practice of ‘cherry-picking’ games with ‘value’ jackpots, to the rank exclusion of all other games, will be considered an abuse of the spirit in which the jackpot is intended. In all cases where abuse has been proven beyond a reasonable doubt, We retain the right to confiscate all of the winnings and any balance remaining on the account.

8.15 We are not responsible for any typing human or palpable error which leads to any errors or omissions, including the announcing, publishing or making of prices or results, other than those intended.

8.16 All transactions will be monitored and/or reviewed to prevent money laundering according to the relevant Anti-Money Laundering regulations.

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9. Payment Rules

9.1 Making Deposits

9.1.1 Payment methods can be found under both “My Account” and “Deposit” pages of the Site. The payment methods made available to You may change. Some payment methods may not be available in all countries. When choosing a payment method, You agree to the terms of that payment method and agree to any charges that apply and that the payment method is valid and that the payment account or card belongs to You and You have the right to use the payment method. It is the Your sole responsibility to take care that you are aware of these possible third-party fees that banks and financial institutions may independently charge You for deposits made into the Account.

9.1.2 It is unlawful to deposit money which has been obtained illegally.

You declare not to deposit money using a credit card, bank accounts and any other payment accounts and solutions to which you are not authorised. In addition, you are not allowed to use business/company credit cards or bank accounts to deposit funds into your user account.

9.1.3 We accept payments made in TRY / EUR / GBP / USD / ZAR or such other currency as is made available in the currency drop down from time to time. You must choose one currency as the currency of Your Account depending on the country You are playing from. Any payments received in a currency other than the one chosen by You will be converted into the currency of Your Account at the exchange rate we choose. Also, any exchange premiums are payable by You.

9.1.4 When payment is made using a credit card, we may request a certified copy of that credit card (front and back). Please ensure that only the first 6 digits and the last 4 digits of the card are visible and that the CVV /CVV2 number on the back of the card is also not visible. If You place a bet with Your credit or debit card Your bet is not valid until We receive the funds from Your bank (credit card). If such payment is not forthcoming before the commencement of the event that You have bet on, then that bet is automatically void.

9.1.5 We do not accept cash directly or cash delivered to any payment solution provider

9.1.6 Internet gambling may be illegal in the jurisdiction in which you are located; if so, you are not authorized to use your payment card to complete transactions. It is your responsibility to be aware of any relevant laws and regulations concerning online gambling in your specific country or jurisdiction.

9.1.7 It is strongly recommended that you retain copies of transaction records, in addition to any Merchant policies and rules.

9.1.8 Self-deposit limits can be imposed by your end through the use of the website.

9.1.9 For all deposit and withdrawal methods, deposits to your account will take place instantaneously or few hours in some cases, while in case of withdrawals some might be processed in few hours and some will require between 3 to 5 days to process.

9.1.10 You acknowledge that we reserve the right to request proof of payments to any player’s accounts.

9.1.11 All payments into your Account must be from a payment source on which you are the named account holder.

9.1.12 You expressly authorize us to collect any account fees due and owing pursuant to these terms and conditions by debiting your credit card on file, or by debiting your gaming account.

9.2 Withdrawals

You may withdraw any amount up to the “Real Money” balance in Your Account by issuing a valid notice of withdrawal. Notices for withdrawals must be made on the Site only

If You want to withdraw all Your funds, You must first cancel any outstanding stakes. A request for withdrawal cannot be made while you are involved in a gaming session. When you submit your first request for withdrawal, details of your personal bank account or any other payment method available and acceptable for such withdrawal should be provided to us.

You agree that funds in Your Account must only be used for playing the Games found on the Site. If You request a withdrawal without turning over an amount that is equal or more than the amount deposited we may require You to make a turnover of the full or part of the previous deposit/s made and/or charge a fee on the withdrawal requested. This will be done in line with our internal security processes and procedures. We can reject a withdrawal request if we suspect that funds are being withdrawn for any fraudulent or money laundering reasons.

Our finance department handles all withdrawal requests submitted. Withdrawal methods and their relative information are included in the Withdrawal section on the website: www.hepsibahis.com. Any expense related to withdrawal requests, if applicable and explicitly announced on the website, shall be charged from you. Withdrawals of winnings or parts thereof will be paid out upon request from your end.

Prior to accepting a withdrawal, we may request that You provide legal identification for example certified copies of passports, ID cards or other such documentation as we feel is required in the circumstances. We may also carry out phone verification, face verification or other such verification as is required to ensure that You are who You say You are. All phone calls and any electronic transactions are recorded.

Verification of a customer is triggered upon first deposit being made, whether such threshold was reached in a single transaction or a series of transactions within a rolling period of 180 days. We may also carry out these verification procedures even in case of lower withdrawals. Where withdrawal is to be made using a credit card, we may request a certified copy of that credit card (front and back). Please ensure that only the first 6 digits and the last 4 digits of the card are visible and that the CVV /CVV2 number on the back of the card is also not visible. The credit card You use must be in Your name and cannot be in the name of another person.

All withdrawals must be done through the same payment method chosen by You when placing a deposit, unless we decide otherwise or are unable to do so. If You deposit using a number of payment methods, we reserve the right to split Your withdrawal across such payment methods and process each part through the respective payment method at our discretion and in accordance with anti-money laundering policies and regulation.

Withdrawals from your Account can only be addressed strictly to the person registered on the account and as per the conditions specified on the Website.

We may carry out additional verification procedures. These actions shall be carried out within reasonable timeframe to avoid any inconvenience. We may carry such verification procedures in case of lower pay-outs. To avoid any doubt, we may delay the crediting of any such payment to the user account until such verification measures are carried out. Once a withdrawal request is submitted it can take us up to 3 business days to process the request. However, we will be doing our best to process withdrawal requests immediately.

We may request that You redirect Your withdrawal or cancel it or request that it is redirected to a different method of withdrawal in accordance with anti-money laundering polices and/or regulation.

Cancellation of a withdrawal (whether this was made by You or us) does not entitle You to any compensation should You choose to play with the funds in Your Account before any withdrawal is completed.

9.3 Chargebacks

If a chargeback on a card or depositing method You have used is requested by the payment method provider, we may take the following steps:

  • We may block Your Account;
  • We may take any such action as we are entitled to by law;
  • A chargeback notice may be issued and sent to You, using Your registration details;
  • We will use the same payment method as chosen by You when placing a deposit in order to issue the chargeback;
  • If we are unable to confirm Your identity and the payment method used in order to credit the account in question, we will send out two reminder emails and these will be subject to a reasonable administrative fee of fifty (50) euros each, withdrawn from Your Account funds which are unrelated to the chargeback.
  • The balance of Your Account may turn negative in cases of chargeback.

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10. Limited Use

10.1 We grant you a non-exclusive, non-transferable and limited personal use to access the site (the "License"). The site use is conditioned on continued compliance with the terms and conditions of this Agreement.

10.2 You agree not to resell marketing materials provided to you by us or permit secured access of the site to others, and not to copy any materials appearing on the site for resale or for any other purpose to others without the prior written consent of us. You shall be responsible and bound by any unauthorized use of the site, made in breach of this section.

10.3 You agree to use the information received from our end for the sole purpose of executing transactions inside and within the site.

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11. Closing Your Account

11.1 You can close Your Account at any time, by contacting support directly on yardim.

11.2 When You close Your Account:

  • You must first cancel any outstanding offers for stakes that You have made;
  • You must contact support and specifically request for the closing of Your Account;
  • We will promptly transfer all funds from Your Account (subject to the deduction of relevant withdrawal charges) to bank account/s, debit/credit card/s or any other payment options available in Your country (excluding cash), which belong solely to You and are in Your name. Such transfers will be executed in accordance with various laws and regulations applicable in Your jurisdiction.

11.3 If You want to recover funds from closed, blocked or excluded accounts, You need to contact support.

11.4 If You are closing Your Account because You have a problem with gambling addiction, please refer to Our responsible gaming page.

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12. Dormant & Inactive Accounts

12.1 An inactive account is an account, having a real money balance that has not been accessed for an uninterrupted period of 12 months.

12.2 A dormant account is a closed account which has no real money balance.

12.3 After a notification has been sent to your registered email address, the whole balance may be removed from the Account.

12.4 Once Your Account is inactive, we will, in no less than thirty (30) days, notify You that your account is due to become inactive. We will contact You via verified e-mail to inform You that we will charge a EUR 10.00 per month as a reasonable administrative fee. The fees will be deducted from your inactive account monthly until such a time as Your Account is no longer in credit or has become active once again. The first fee will be charged at the end of the 4th month after the last account login was recorded. If Your Account was not inactive, You can request a full refund of the administrative fees charged when you log in again, by contacting our customer services.

12.5 Fees will not be charged to Your Account which has become inactive due to a self-exclusion. Upon the expiration of a self-exclusion period of six (6) months or less, inactivity fees will be charged if You remain inactive for longer than one (1) calendar month. If You self-exclude for a period longer than six (6) months, We will close Your Account and refund the remaining balance to You.

12.6 Accounts which have no real money balance will become dormant.

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13. Bonuses

13.1 The Site offers You a selection of bonuses, rewards and promotions. These are designed solely for You taking part in recreational betting and gaming.

13.2 Any Bonus is only available once per person, family, household, address, e-mail address, credit card number, bank account, telephone number, computer/device and / or IP address. Accounts opened under the same postcode/personal details /IP address that are found to be related to any existing account may be closed immediately and any bets will be voided at Our discretion. We reserve the right to reclaim any winnings attained by these means. All new registrations are monitored to ensure that duplicate accounts are not opened so please adhere to these conditions.

13.3 Any “welcome” Bonuses are only available to new customers whom open an account on the Site and whom have never held an account on the Site before, have never received a welcome offer of any kind and whom are invited to take part in a welcome offer by virtue of it being specifically offered to them when they register on the Site.

13.4 The Company reserves the right to refuse to grant You a bonus or promotion or to exclude You from any bonuses, rewards or promotions at any time or to withdraw, change, limit or suspend bonuses, rewards or promotions at any time.

13.5 You automatically receive details of our special offers, free bets and promotions by email, post and text message. Please contact customer service using the contact details available via the ‘Contact Us’ link on the website in order to change these settings or unsubscribe.

13.6 All Bonuses have a wagering requirement that needs to be completed within a given time frame before any potential winnings and/or bonuses can be withdrawn. The Wagering Requirements for each Bonus are set out in the specific terms for the Bonus and will be expressed as a multiple of the Bonus amount, or of the Bonus plus the Deposit amount, along with a time limit by which this amount must be played through. Failure to meet the required wagering requirements and/or forfeit of an active Bonus for any reason may result in the forfeit of all winnings attained throughout the wagering process of the Bonus. Any attempt to withdraw any funds or cash out any placed bets prior to the complete fulfilment of the Bonus wagering requirement, may result in the Bonus and any winnings attained being forfeited. Only bets that have been placed and settled during the campaign period will be considered towards the wagering requirements. Any bets that are placed and settled outside this period will not count.

13.7 Any evidence or reasonable suspicion that specific bets were placed on any Game (i.e. betting in proportions on different outcomes in the same hand to create "action") without risk will not qualify for any wagering requirement. Examples of bets without risk include betting on red and black simultaneously in Roulette. If You are found to be colluding with other players, You will have Your bets cancelled, account closed and all deposits made by You may be forfeited.

13.8 Where any Bonus is capable of giving You guaranteed or increased chances of profits irrespective of the outcome; and we have any evidence or reasonable suspicion that You have placed a bet or multiple bets (alone or in a group of players) across any of the Sites belonging to the Company on such a Bonus, then we may withdraw the Bonus and all winnings attained by You during the wagering of the Bonus and we may also close Your account and withhold all funds remaining on Your Account at our absolute discretion.

13.9 If You cancel the Bonus You will lose the Bonus and all winnings generated from the Bonus. Details on the applicable restrictions can be found in the specific terms of the promotion.

13.10 We have the right to refuse any player a Bonus or we may alter the Bonus (including cancellation), if we believe that:

  • the Bonus is being abused (our definition of abuse includes but is not limited to a player making use of promotional offers without ever risking their own funds);
  • technical issues have occurred in relation to the Bonus;
  • the Bonus is, for any reason, not able to be conducted as planned.

13.11 We offer promotions in good faith to players who use our services for entertainment purposes. We reserve the right to cancel or remove a player’s access to these games in the case of suspected abuse of this offer and also, should we deem so necessary, terminate the offender’s account with immediate effect. In the case of an offender’s account being closed, we will not be liable to refund any losses made by a player on any games or to refund any balances on the players account. ‘Abuse’ includes but is not limited to using software and/or opening multiple accounts in order to gain an unfair advantage on a Bonus. In all cases of abuse, we retain the right to withhold all winnings and any balances remaining on Your Account.

Therefore: If we notice that a bonus is being abused and/or the bonus terms are being breached, we may take the following actions against such abusers:

  • Revoke and/or cancel any bonuses and bonus winnings that we regard may have been redeemed by misuse of the system; and/or
  • Players found to be abusing bonus offers may be barred from receiving further bonuses; and/or
  • Abusing player accounts may be terminated.

A list of what may be deemed abuse may include but is not limited to:

  • Using more than one account;
  • Equal, zero or low margin bets;
  • Wagering bonuses on excluded games;
  • Collusion;
  • Manipulation of software, exploitation of loopholes or other technical forms of abuse or other behaviour which amounts to deliberate cheating;
  • Masking IP address or using a VPN.

13.12 All Bonuses are intended for recreational players and/or as tokens of appreciation to our customers and we therefore reserve the right to restrict eligibility to participate in all or part of any Bonus.

13.13 If any kind of bonus or free bet or credit of any kind has been credited to You’re Account but has not been used within a period of 7 days, the Site shall be entitled, without notice, to reclaim that bonus or free bet or credit and amend that Your Account accordingly.

13.14 Bonuses being offered and their details of crediting Bonus Money will be available on the Bonus/Promotions section of the website. The amount of Bonus Money is determined by us and set out on the website. You have no general entitlement to receive Bonus Money. Bonuses or promotions may include specific terms and conditions relating to their use. You should read any additional terms and conditions included or referenced in the bonus or promotion carefully. Any bonus Terms and Conditions will include a validity period, if applicable.

13.15 The Bonus Money is kept separately from the Real Money on the account. It will not be paid out directly but instead only once it has been transformed into real cash winnings. If the cash account contains both Bonus and real money, the Bonus Money will not be used for wagers until the real money is consumed. Specific bonus conditions will be published on the website.

13.16 The withdrawal of funds from an account before completing bonus conditions will immediately nullify the bonus and you will no longer be eligible for any accumulated bonus rewards.

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14. Responsible gaming

14.1 Gambling can be addictive. If You need some help to overcome such addiction, kindly follow this link which will redirect You to our responsible gaming page on the Site. We provide a suite of tools including but not limited to Game limits, Game Suspension, Self-exclusion and so on in order to help You better control Your gaming activity.

14.2 Limits

You may impose limits on Your Account. These limits are:

14.2.1 Deposit Limit

You may choose to limit Your maximum losses. This limit will automatically block any further deposits made if the deposit limit set has been exceeded for that selected time frame.

14.2.2 Session Time Limit

You may choose to limit the time You spend enjoying our Games. This pop up will appear reminding You of the time limit You imposed on Yourself and will allow You to log You out of Your Account or continue enjoying our games. Kindly contact support to be able to set this limit.

Where a session time limit falls on the hour, this pop up will be replaced by the Reality Check.

If You change Your mind, these limits can be changed by letting us know via e-mail. Increasing or revoking a limit shall have effect only after seven (7) days. Whereas decreasing a limit shall have effect immediately.

14.3 Reality Check

When playing on casino Games on the Site, a pop up will appear to remind You that You have been playing for one hour. This will be done every hour. This pop up will remind You of how much You lost and how much You won. You will then select to continue to enjoy our Games or log out.

This pop up might appear later than the automatic one-hour schedule if Your Game does not allow for temporary suspension. This pop up will appear immediately after Your Game ends once You have come back to our lobby. We will not always be able to apply the Session Time Limit or Reality Check on the time promised. For example, if You play auto spin games, live games or games which are not hosted on our Site we will be unable to apply the Session Time Limit or Reality Check reminders until the game has finished or You return to our lobby.

You can deactivate the Reality Check at any time by opting-out on the pop up. If You would like to reactivate this, kindly contact support or refer to My Account tab.

14.4 Self-Exclusion and Cool off.

14.4.1 You may choose to completely exclude yourself from playing any of the Games on our Site. To do so, you must login and go to the Self Exclusion page. If the stipulated time period of your self-exclusion has expired your account will automatically be reactivated.

14.4.2 You will not be able to open any account with the Site should You opt for self-exclusion. You will also forfeit any entry into any competition or draw which was entered into prior to such self –exclusion as well as forfeiting any non-cash bonuses or invitations which have been granted to You or offered to You prior to such self-exclusion but which have not yet been redeemed or utilised by You (for example, where tickets for an event have been offered but the event is to take place during a self-exclusion period, the invitation is automatically withdrawn upon self-exclusion). Lastly, You will not be receiving any marketing campaigns or personal messages from us until Your self-exclusion period expires. This is to prevent gambling being promoted to You in a time where You have taken some time to assess Your gambling behaviour.

14.4.3 This pop up might appear later than the automatic one-hour schedule if Your Game does not allow for temporary suspension. This pop up will appear immediately after Your Game ends once You have come back to our lobby. We will not always be able to apply the Session Time Limit or Reality Check on the time promised. For example, if You play auto spin games, live games or games which are not hosted on our Site we will be unable to apply the Session Time Limit or Reality Check reminders until the game has finished or You return to our lobby.

14.4.4 You can deactivate the Reality Check at any time by opting-out on the pop up. If You would like to reactivate this, kindly contact support or refer to My Account tab.

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15. Miscarried and aborted Games

We do everything we can not to have any technical foul ups but this isn’t always possible. We therefore need to tell You the following:

15.1 We, our suppliers and / or licensors are not liable for any downtime, server disruptions, lagging, or any technical or political disturbance to game play. Refunds may be given solely at the discretion of the management;

15.2 We, our suppliers and / or licensors accept no liability for any damages or losses which are deemed or alleged to have arisen out of or in connection with the Site or its content, including and without limitation to:

  • Delays or interruptions in operation or transmission;
  • Loss or corruption of data;
  • Communication or lines failure;
  • Any site or content misuse;
  • Any errors or omissions in content;

15.3 In the event of a casino system malfunction all wagers are void;

15.4 If Your Game miscarries because of a failure of the system, we shall refund the amount wagered in Your Game by crediting it to Your Account or, if Your Account no longer exists, by paying it to You directly, in an approved manner. If You have accrued credit at the time the Game got miscarried, the monetary value of the credit will be paid out to Your Account or, if Your Account no longer exists, it will be to You directly, in an approved manner;

15.5 We shall take all reasonable steps to ensure that our computer system enables Your participation in a Game. If after You have made a wager game play is interrupted by a failure of the telecommunications system or a failure of Your computer system, the Game will resume as at the exact time immediately before the interruption occurred.

15.6 If, however, such resumption is not possible we shall:

  • Ensure that the game is terminated;
  • Refund the amount of the wager to You by placing it in the Your Account.

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16. How to Complain

16.1 Our aim is to give the best customer experience in the industry, therefore we hope that You should have no complaints. However, if in the off chance that You do, this is the way to do it.

E-mail us on: yardim@youwin.com

Chat with us on:

16.2 So that we can deal with Your complaint quickly, the complaint must contain clear information about Your identity as well as all relevant details giving rise to the complaint. We will use best efforts to promptly resolve a reported matter and reach an amicable settlement.

16.3 Any claim You might have regarding any transaction must be made within six months after the transaction, payment and/or settlement took place/should have taken place; otherwise we will not consider the claim. Once a claim is received, we will review any queried or disputed transactions and let You know the outcome. Our decision on this is final, in simple terms, what we say goes.

16.4 If for some reason You don’t like what we say in relation to Your complaint, please contact this other email address:

E-mail: info@curacaolicensing.com

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17. When contacting us

17.1 When You contact us, You will not make statements which:

  • Are sexually explicit or grossly offensive;
  • Use derogatory terms and/or incites hatred;
  • Are abusive, defamatory or otherwise harasses, threatens or causes distress or inconvenience to our support agents.

17.2 We record or keep copies of all communications that You have with our support agents.

17.3 Any information given out by agents is a guide only and is subject to the Youwin T&Cs. Although we will make every endeavour to make sure the information supplied to the You is correct, ultimately it is the Your responsibility to ensure they understand what You are betting on and the terms and conditions.

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18. Chat Rules

18.1 We may provide You with a chat facility to talk to other players. When contacting each other, You shall not make statements or transmit content which:

  • Are sexually explicit or grossly offensive;
  • Uses derogatory terms and/or incites hatred;
  • Encourages or facilitates antisocial behaviour;
  • Encourages or facilitates any illegal activities;
  • Harasses, threatens or causes distress or inconvenience to other players;
  • Influences other player’s actions through intimidation or abuse;
  • Disrupts the normal flow of dialogue, make statements that are abusive, defamatory, harassing or insulting to users of the Site;
  • Advertise, promote or otherwise relate to any other online entities including forums;
  • Is about the Site, or any other Internet site(s) connected to the Site and is untrue and/or malicious and/or damaging to the Site.

18.2 You will not collude in any way through the chat rooms.

18.3 Any suspicious chats will be reported to the MGA.

18.4 We review all chats and keep a log and record of all statements. Your use of the chat facility should be for recreational and socialising purposes only.

18.5 If You breach any of the provisions relating to the chat facility, we may remove the chat room or immediately close Your Account. If we do, we shall refund any funds which may be in Your Account over and above any amount which may be owed to us (if any).

18.6 We will not be liable if damage arises out of such chat functionality. You agree to compensate us against any damage arising out of Your illegal, unlawful or inappropriate conduct or arise out of violation of these chat rules.

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19. Privacy policy

You can read our Privacy Statement here. You should be aware that by acceptance of the T&Cs includes full acceptance of the terms of our Privacy Statement. We therefore ask that You read the Privacy Statement carefully.

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20. Your Liability to Us

20.1 You enter the Site and participate in the Games at Your own risk. The Site and the Games are provided ‘as is’. The only promises we make in relation to the Site are detailed in these T&Cs. We do not warrant (in simple language, we do not legally promise) that:

  • The software or the Site is fit for purpose and free from errors;
  • The Site and/or Games will be accessible without interruptions or delays;
  • There will be no communications lines failure. We assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, theft or destruction or unauthorised access to or alteration of the website or the services;
  • We accept no liability for website downtime, interruption of games, errors contained in any game, nor are we duty bound to correct them;
  • We assume no liability for the existence of or damage caused by viruses or other damaging components on the website or the corresponding server;
  • We are not liable for damages caused by mistakes of data entry, storage and processing of data and by incompleteness and inaccuracy of transmitted data;
  • We are not liable for loss of winnings caused by games which are interrupted.

20.2 We shall not be liable for anything, this includes any loss, costs, expenses or damages, whether direct, indirect, special, consequential, incidental or otherwise arising in relation to Your use of the Site or Your participation in the Games.

20.3 You hereby agree to fully indemnify us (in simple language, compensate us for any loss) and directors, employees, partners, and service providers for any cost, expense, loss, damages, claims and liabilities howsoever caused that may arise in relation to Your use of the Site or participation in the Games. If You don’t agree to this, You should not use the Site.

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21. Breaches, penalties and termination

21.1 If we suspect that You have breached these T&Cs, we may refuse to open, suspend or close Your Account. We may also withhold any money in Your Account (including the deposit) and set off any money or damages due to us against the money in Your Account.

21.2 We also have the right to freeze or terminate Your Account or cancel any stakes if:

  • We suspect that You are engaged in illegal or fraudulent activities;
  • You are having problems with creditors or otherwise which are detrimental to our business.

21.3 Our decision is final.

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22. Anti-money laundering reporting

22.1 As a gaming operator we need to comply with the Prevention of Money Laundering Act and any associated Regulations. We shall check all transactions and report any suspicious transaction to the relevant competent authorities in Curacao (or other such territory as may be relevant to Your transactions).

22.2 If You become aware of any suspicious activity relating to any of the Games on the Site, You must report this to us immediately by sending an email to the following address: yardim@youwin.com

22.3 We may suspend, block or close Your Account and withhold funds, in accordance with the Prevention of Money Laundering Act.

22.4 As part of Our commitment We also engage in ongoing monitoring (including via automated means) of:

  • Customer identity; due diligence and identification data (for example by the request of certain identification documentation);
  • Customer financial habits and behaviours, to ensure that the transactions are consistent with our knowledge of the customer’s risk profile;
  • Customer gambling habits and behaviours to ensure that the transactions are consistent with our knowledge of the customer’s risk profile;
  • Anti-money laundering and Know Your Client procedures stipulated in the terms and conditions should not be deemed an exhaustive description of the Anti-money laundering and Know Your Client procedures in place.

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23. Intellectual property

23.1 We are the sole owner of the trademark ‘Youwin’ and the ‘Youwin’ logo. Any unauthorised use of the ‘Youwin’ trademark and the ’Youwin’ logo may result in prosecution.

23.2 www.hepsibahis.com is our uniform resource locator and no unauthorised use may be made of this URL on any other Site or digital platform without our prior written consent. Links to the Site and any of the pages therein may not be included in any other Site without our prior written consent.

23.3 We are the owner or the rightful licensee of the rights to the technology, software and business systems used within the Site.

23.4 The contents and structure of the Site pages are subject to copyright © and database right in the name of the Company. All rights reserved. The copyright in this Site including all text, graphics, code, files and links belongs to us and the Site may not be reproduced, transmitted or stored in whole or in part without our written consent. Your registration and use of the Site does not confer any rights whatsoever to the intellectual property contained in the Site.

23.5 You agree not to use any automatic or manual device to monitor our web pages or any content therein. Any unauthorised use or reproduction may be prosecuted.

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24. Term and Termination

The term of the Agreement shall be for an indefinite period Should you wish to terminate this Agreement at any time. You may do so by following the procedure set out in Clause 11.

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25. Severability

If any provision of these T&Cs is held to be illegal or unenforceable, such provision shall be severed from these T&Cs and all other provisions shall remain in force unaffected by such severance.

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26. Entire Agreement and Admissibility

26.1 The T&Cs are the entire agreement between us with respect to this Site and, except in the case of fraud, overrule all prior communication and proposals, whether electronic, oral or written, between us.

26.2 A printed version of these T&Cs and any notice given in electronic form shall be admissible in judicial or administrative proceedings.

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27. Assignment

We can assign or transfer this agreement. You cannot assign or transfer this agreement.

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28. Insolvency

We hold all customer funds in a separate bank account. You must be aware that these funds are not protected in the case of insolvency and therefore in the event that we should go insolvent, Your funds may not be returned to You.

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29. Applicable law, jurisdiction and language

29.1 These T&Cs are governed by the Laws of Curacao and the parties agree to be subject to the jurisdiction of such courts.

29.2 These T&Cs are published in a number of languages. It is only the English version that forms the legal basis of the relationship between us but all versions reflect the same principles. Translations into other languages are made as a service and in good faith, in the event of any discrepancy between an English version and a translation, the English version shall prevail.

29.3 These Terms and Conditions are governed by the Laws of Curaçao and the parties submit to the jurisdiction of the courts of Curaçao and/or the Arbitration Institute of the Netherlands Antilles and Aruba (AINAA), in accordance with the rules of arbitration of said Institute

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Sport Rules

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Athletics

Bet Settlement

In the event of any disqualification, the medals ceremony will determine settlement of bets with the Gold medal signalling first place, the Silver Medal signalling second place and the Bronze medal signalling third place.

In the absence of a medal ceremony, all bets will settle as first past the finishing line.

Withdrawn Participant/Team

Should any known participant or team withdraw prior to the start of an event we reserve the right to apply a Rule 4 deduction. All bets on the withdrawn selection will be void.

Abandoned Events/Foreshortened Events

All bets will be void on events that are abandoned or foreshortened unless otherwise stated or the bet has already
been settled.

Postponed/Rearranged Events

All bets will be void on matches that are postponed, rearranged or moved to a different venue.

Event Winner

Winning bets must predict the winner of an event.

In the event of any disqualification, the medals ceremony will determine settlement of bets with the Gold medal signalling first place, the Silver Medal signalling second place and the Bronze medal signalling third place.

In the absence of a medal ceremony, all bets will settle as first past the finishing line.

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Badminton

In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

Set Betting (Correct Score): The bet refers to the correct final score in sets.

Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

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Bandy

Payout Limits

Any bet involving a selection from the Bandy will be subjected to a Maximum Payout Limit of £50,000 or currency equivalent.

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.
Overtime and penalties are not included in the final result.

Abandoned Matches

All bets will be void on matches that are abandoned with more than five minutes left to play before Full Time unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets will be void on matches that are postponed, rearranged or moved to a different venue.

Match Prices

Winning bets must predict the winner of the match.

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Baseball

Bet Acceptance

Las Vegas Rules apply where not covered herein.

Bet Settlement

Major League Baseball (MLB) games are official after five innings of play or 4.5 innings if the home team is leading.
In the event of a pitching change prior to the match, all bets on the match will be void (no action).

Starting pitchers must throw at least one pitch for bets to stand (action). For the purposes of these rules, each team's starting pitcher is defined as the pitcher that throws the first pitch.

Abandoned Matches

All bets will be void (no action) on matches that are abandoned before the full nine innings have been completed (eight if the home team is winning) with the exception of Match Prices (Moneyline) where games are official after five innings of play (or 4.5 innings if the home team is winning) unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets will be void (no action) on matches that are postponed, rearranged or moved to a different venue.

Match Prices (Moneyline)

Winning bets must predict the winner of the match.

If the match is abandoned, games are official provided five innings have been completed (4.5 if the home team is leading). The winner is determined by the score after the last full inning unless the home team ties the score or takes the lead in the bottom half of the inning in which case the winner will be determined by the score at the time the game
is 'called'.

Handicap Prices (Point Spread or Side)

Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).

Total Points

Winning bets must predict the total number of runs (combined of both teams) scored in the match.

Team To Score First

Winning bets must predict which team scores first in the match.

Bets stand (have action) as soon as the first team scores and once the home team has had a chance to bat. If the home team scores first, that bet will be settled at that time and bets stand.

If the visiting team scores first the bet will be settled once the home team has completed theirs at bat.

Score in the First Inning

Winning bets must predict whether there will be a score in the first inning.

Player and Pitcher Bets

Winning bets must predict the performance of player/pitchers in the match.

Bets stand provided that 8.5 innings are played. In the event of a pitching change all bets will be void (no action).

Series Prices

Winning bets must predict which team wins the relevant series.

For three-game series, bets stand provided all three games are played by the end of a specified date otherwise bets will be void (no action). If all three games are not played by that specified date then all bets are void (no action) regardless if one team has two wins.

For four-game series, a price will be offered for the 'Tie'.

Pennant Prices

AL + NL Pennant winners are determined by the teams that progress to the World Series during the playoffs.

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Basketball

European and US Basketball are now covered by the same set of Basketball rules.

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either team that alter the final outcome of a game at a later point.
All bets on Basketball matches are based on the conclusion of the game Over-time is included for all full-time markets, except the Match Price market (3 Way market with Tie Option included) or if the bet has already been settled.
Bets on Match Prices, Handicap and ½ Point Handicap will be settled provided there has been 35 Minutes' Play.
For the purposes of these rules:
For 40 minute games, Half Time is defined as the first scheduled 20 minutes of the 1st Quarter and 2nd Quarter. Regular Time is defined as the total 40 minutes of play, including Overtime if played.
For 48 minute games, Half Time is defined as the first scheduled 24 minutes of the 1st Quarter and 2nd Quarter. Regular Time is defined as the total 48 minutes of play, including Overtime if played.
35 Minutes' Play is defined as the first 35 minutes of play.

Abandoned Matches

All bets will be void on matches that are abandoned before the completion of Regular Time, if the match does not continue within 24 hours of the start time, with the exception of bets already settled or bets on Match Prices, Handicap and ½Point Handicap which will be settled provided there has been 35 Minutes' Play.

Postponed/Rearranged Matches

All bets will be void on matches that are postponed, rearranged or moved a different venue.

Match Prices

Winning bets must predict the winner of the match.

Bets will be valid provided there has been 35 Minutes' Play. This market does not include overtime as the ‘Tie’ option is offered.

Match Winner (No tie)

Winning bets must predict the winner of match. Overtime included.

Handicap Prices

Winning bets must predict the winner of the match after the adjustment of the handicap value.

Bets will be valid provided there has been 35 Minutes' Play. For the purposes of this bet a price is offered for the 'Tie'. Overtime Included.

½ Point Handicap

Winning bets must predict the winner of the match after the adjustment of the handicap value.

Bets will be valid provided there has been 35 Minutes' Play. Overtime Included.

Total Points

Winning bets must predict the total number of points (combined of both teams) at the end of Regular Time, including Overtime if played.

Half Time Prices

Winning bets must predict the winner of the match at Half Time.

For the purposes of this bet a price is offered for the 'Tie'.

Single quarter prices, handicaps & points

Winning bets are based on the result scored in that quarter only, unless otherwise stated.

Half Time Points

Winning bets must predict the total number of points (combined of both teams) at Half Time.

Team Total Points

Winning bets must predict the total number of points scored by the named team at the end of Regular Time, including Overtime if played.

Player Points

Winning bets must predict the total number of points scored by the named player at the end of Regular Time, including Overtime if played.

For the purposes of these rules, a named player must start the game on the court or on the bench for bets to stand. If a named player does not start on the court or the bench, all bets will be void.

Player Specials

"Bets are Valid only if the Player plays, otherwise bets will be void."

Quattro / X Quarter Quattro / Half Quattro

In the "2-way Money Line + Totals" market; if the "X Quarter Quattro", "Half Quattro" or "Quattro" results in a draw, in the subsequent Quarter, Half or at Full-Time, then the bets are voided, and stakes returned.Overtime is not included.

In the "3 Way Money Line + Totals" market; The bets will be settled at the end of the "X Quarter", "Half" or "Full Time". Overtime not included.

Race to 10/20

Winning bets must predict the first team to score 10 points/20 points.

In the event that neither team reaches 10 points/20 points, all bets will be void.

Full Time Odd or Even

Winning bets must predict whether the total number of points at the end of Regular Time, including Overtime if played, is odd or even.

Half Time Odd or Even

Winning bets must predict whether the total number of points at Half Time is odd or even.

Quarter Odd or Even

Winning bets must predict whether the total number of points at the end of the relevant quarter is odd or even.

Team Odd or Even

Winning bets must predict whether the total number of points scored in Regular Time, including Overtime if played, by the relevant team is odd or even.

Highest Scoring Quarter

Winning bets must predict which is the highest scoring quarter based on the points' total of both team.

For bets to be valid the game must go to Regular Time. Dead Heat rules apply in the event of a tie.

Quarter 1st Team to Score

Winning bets must predict which team scores first in the relevant quarter.

In the event of a match being abandoned or neither team scoring bets before the completion of the quarter, bets will
be void.

Quarter 1st Scoring Play

Winning bets must predict the first scoring play in the relevant quarter.

In the event of a match being abandoned or neither team scoring before the completion of the quarter, bets will be void.

Quarter 1st 3-Pointer

Winning bets must predict the team to score the 1st 3-pointer in the relevant quarter.

In the event of a match being abandoned or neither team scoring a 3-pointer before the completion of the quarter, bets will be void.

Quarter 1st 2-pointer

Winning bets must predict the team to score the 1st 2-pointer in the relevant quarter.

In the event of a match being abandoned or neither team scoring a 2-pointer before the completion of the quarter, bets will be void.

Tournament Prices

Winning bets must predict the winner of the tournament.

For the purposes of these rules, winning bets will settled at the completion of the play-offs and not the rankings at the end of the Regular Season, unless otherwise stated.

Buying and Selling Lines

Buying or selling points allows you the ability to change the Handicap (point spread or side) or Total Points value for a game.

Customers can move the Handicap (point spread or side) so that they receive more points if they are betting on the underdog or give away less points if they are betting on the favourite.

For each half-point that you change the Handicap (point spread or side) value, we will automatically deduct an amount off the price offered. On the other hand, the price will be greater for giving up extra half points.

Teasers

A Teaser is a selection of two or more teams in one bet in which the Handicap (point spread or side) or Total Points is adjusted in favour of the customer.

Customers can make selections from both American Football and Basketball.

The number of teams selected and the size of the adjusted points values determines the price.

A Tie (no action) and a Win on a two-team teaser shall be a void (no action). A Tie (no action) and a Loss on a two-team teaser shall be a losing bet. Ties on a three-or-more team teaser shall revert to the next lowest betting bracket. For example, any Tie in a three-team teaser will mean that the bet becomes a two-team teaser.

The Teaser payout table is as follows:

Football 6 Points 6.5 Points 7 Points
2 Teams - 110 -120 -130
3 Teams + 180 +160 +120
4 Teams +300 +250 +200
5 Teams +450 +400 +350
6 Teams +600 +550 +500
7 Teams +1000 +900 +800
8 Teams +1500 +1200 +1000
9 Teams +2000 +1500 +1200
10 Teams +2500 +2000 +1500
Basketball 4 Points 4.5 Points 5 Points
2 Teams - 110 -120 -130
3 Teams + 180 +160 +120
4 Teams +300 +250 +200
5 Teams +450 +400 +350
6 Teams +600 +550 +500
7 Teams +1000 +900 +800
8 Teams +1500 +1200 +1000
9 Teams +2000 +1500 +1200
10 Teams +2500 +2000 +1500

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Beach Volleyball

Aside from the following special betting rules, the common betting rules apply. The special rules will take precedence over the common rules nevertheless.

In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

Set Betting (Correct Score): The bet refers to the correct final score in sets.

Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

Nominated Finalists: The finalists are the teams that really content the final regardless of how they get there, including decisions made by any governing bodies.

Wrong match-type: If a match is offered with wrong match format being used then all bets will be voided. I.e. if a match is offered in ‘race to 21’ per set format, but they are playing ‘race to 15’ per set format then all bets will be voided.

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Bowls

Abandoned Matches

All bets will be void on matches that are abandoned before completion unless otherwise stated or the bet has already been settled.

Match price bets will stand on the player that progresses through to the next round providing one set has been completed, otherwise these bets will be void.

Postponed/Rearranged Matches

All bets will be void on matches that are postponed, rearranged or moved to a different venue.

Match Prices

Winning bets must predict the winner of the match.

In the event of a match being awarded to a player for whatever reason before the full number of sets is played, but at least one set has been completed, all bets will stand on the player officially going through to the next round or declared as winner of the tournament.

Set Prices

Winning bets must predict the winner of the set.

Winning Margin

Winning bets must predict the winning margin in the match.

Tournament Prices

Refer to Ante Post rules.

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Boxing

Bet Settlement

All bets on fights are based on the Official Result given at the completion of the fight unless otherwise stated or the bet has already been settled.

Settlement will not be affected by any subsequent enquiry or alteration. All bets will be void in the event of a boxer being substituted.

Abandoned Fights

All bets will be void on fights that are abandoned before completion unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Fights

In the event of a fight being postponed, rearranged or moved to a different venue, all bets will stand for 30 days, inclusive of the original starting date.

Fight Winner

Winning bets must predict which boxer wins the fight.

Fights officially start for betting purposes after the bell is sounded for the first round. For the purposes of this bet a price is offered for the 'Draw'. If this occurs all bets on either boxer will be settled as losers.

Round Prices And Group Round Prices

Winning bets must predict the round or group of rounds in which the fight ends.

If the number of rounds in a bout is changed, all bets will be void. In the event of a clash of heads or a low blow resulting in the judges' scorecards being used to determine the winner before the scheduled number of rounds are completed, the boxer declared the winner will be deemed to have won by a stoppage at the time the bout was halted.

All bets for 'Win on Points' require the full number of rounds to be completed to be successful. If either boxer fails to enter the ring after a bell, the fight will be deemed to have finished in the previous round.

Match Betting (3-way)

Settled on official referee ruling. A draw price will be offered.

Match Betting (2-way)

Settled on official referee ruling. All bets void in case of a draw.

Method of Victory

KO, TKO or DQ - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical knockout (TKO) is the 3 knockdown rule or if the referee steps in to stop the fight. Disqualification (DQ) is when a boxer is deemed to have fouled and therefore loses the contest.

Decision or technical decision - Decision is on scorecard points between the judges. Technical decision is when the fight can't continue for any reason other than a KO/TKO or Disqualification. Irrespective of whether the full scheduled amount of rounds is complete, in the event of a Technical decision, bets will be settled as a fighter by decision or a draw as no KO/TKO/DQ has taken place.

Total rounds

For settlement purposes where a half round is stated then the half way point of the round is where under/over is determined. For example in a three minute round, this point would be 1 minute 30 seconds. So if selection is over 7.5 rounds that counts as all rounds to round 7 plus up to 1 minute 30 seconds of round 8.

Tournament Outright Rules

In the case of a non-runner R4 may apply to bets struck on "Outright" betting such as "Super Six","Prizefighter" etc . Any customers that bets on a non-runner will have their stakes returned if the fighter withdraws before he has had a bout.

General Rules

Failure to come out for a round - If a boxer fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round. Change to scheduled number of rounds - All outright bets on the match will stand. However round by round bets will be void.

Bets on cancelled/Postponed fights will be made void.

Knockdowns

Bets settled on the following: Will a fighter, both fighters or no fighters be knocked down at any time during any round of the fight.

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Cricket

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.
This does not include any post-match that alter the final outcome of a match at a later point.

Abandoned Matches/Duckworth Lewis

If a Test Match is affected by adverse weather or abandonment, bets will stand on the official result provided at least 50 overs have been bowled by both teams. If no official result is declared all bets on Match Prices will be void.

If a County Championship match is affected by adverse weather or abandonment, bets will stand on the official result. If no official result is declared all bets on Match Prices will be void.

If a one-day match is affected by adverse weather or abandonment, bets will stand on the official result, including those matches affected by Duckworth-Lewis. If no official result is declared all bets on Match Prices will be void.

For settlement rules on individual markets in Duckworth-Lewis affected matches, customers are advised to consult the individual market rules.

Postponed/Tied Matches

If a match is postponed or rearranged bets will stand if the match starts within three days of the postponement.
If a tie occurs then Dead Heat rules apply,unless a price for the “Tie” is quoted or there is a “Bowl Out”or Super Over or similar” providing the minimum number of overs to constitute a match have been bowled.(Matches decided by the toss of a coin are exempt).

If the advertised match opponents or venue is altered then all bets for that match will be void.

Top Batsman In An Innings

Winning bets must predict the top runscorer in an individual innings of any match.

Bets stand provided that 20 overs have been bowled in an innings, unless the team has won, is dismissed or declares prior to that point.

10 Overs must be completed in an innings for a 20/20 match.

All players in the starting 11 are eligible whether they bat in the innings or not. Any bet on a player not in starting 11 will be void. If a player retires his innings, for whatever reason, and does not resume, his score at the time of retirement will be deemed his total.

In the event that two or more players score the joint highest number of runs, then we will enforce Dead Heat Rules.

Bets stand if an innings which has been reduced in overs is completed.

Top Bowler In An Innings

Winning bets must predict the top wickettaker in an individual innings of any match.

All players in the starting 11 are eligible whether they bowl in the innings or not.

Bets stand provided one ball is bowled in an individual innings of any match.

In the event that two or more players take the joint highest number of wickets, then we will enforce Dead Heat Rules.

Top Bowler In A Match

Winning bets must predict the top wickettaker in a match.

All players in the starting 11 are eligible whether they bowl in the match or not.

Bets stand provided one ball is bowled in a match. In the event that two or more players take the same the number of wickets, then we will enforce Dead Heat Rules.

Number Of Runs/Wickets In A Session

Winning bets must predict the number of runs or wickets in a session.

The first session is the period of play between the Start and Lunch. The second session is the period of play between Lunch and Tea. The final session is the period of play between Tea and Close of Play.

In the event of less than 20 overs being bowled in a session, all bets will be void. If both teams bat in a session then bets will be settled on the combined total of runs or wickets.

Team Innings Runs/Match Handicap

In the event of a reduced overs match, otherwise known as Duckworth-Lewis, all these markets will be void.

Run Outs/Total 6's/Total 4’s/ Total Wides /Total Stumpings/Total Ducks/Specials In A One Day Match

In the event of a reduced overs match, otherwise known as Duckworth-Lewis, all these markets will be void, unless line made up prior to reduction in overs.

Team Innings Runs In Other Matches

All bets on a team's innings runs will be void if 50 overs are not bowled, unless the team has won, is dismissed or declares prior to that point.

Individual Batsman Runs

Winning bets must predict the number of runs scored by an individual batsman in an innings or match.

Bets stand provided that the listed batsman is bowled at least one ball in the innings (whether to the batsman or not) after he has gone to the wicket.

If a player retires in either innings, for whatever reason, and does not resume, his score at the time of retirement will be deemed his total.

Individual Bowler Wickets

Winning bets must predict the number of wickets taken by an individual bowler in an innings or match.

Bets stand provided the bowler has bowled at least one ball. Bets are void if the bowler does not bowl at any stage in the innings or match.

Batting Match Bets

Winning bets must predict the highest scoring of two batsman in an innings or match.

Both batsman must go into bat and at least one ball must be bowled to either player in the the innings/match for bets
to stand.

If one of the batsmen retires hurt then the match bet is void. In the event of a tie, bets are void, unless otherwise stated.

Bowling Match Bets

Winning bets must predict the highest wickettaker of two bowlers in an innings or match.

Both bowlers must bowl at least one ball in the match for bets to stand.

Partnership Runs

Winning bets must predict the total number of runs scored by the partnership in an innings or match.

Bets on partnership totals (e.g. for the 1st wicket) are settled when the next wicket falls.

If a batsman in the partnership retires hurt the partnership is over unless the hurt batsman returns at a later point, in which case the returning batsman need only face one ball for the partnership to be active again.

Any partnership is also ended by the end of an innings, including a declaration.

Total Runs per Over

Winning bets must predict the total number of runs scored in an over.

Total runs per over includes all extras contributed by the fielding side. If an over is not completed for whatever reason all bets for that over will be void.

Runs/Boundaries off 3rd and 6th Ball

Winning bets must predict the total number of runs or boundaries scored off a particular ball in the over.

Total Runs and Boundaries off a particular ball include all extras contributed by the fielding side. In the example, 'Total Runs off 3rd Ball', the 3rd ball will be considered as the third delivery, regardless of whether the previous ball was a Wide or No-Ball. This does not include for a 'dead ball', when the umpire is satisfied that a batsmen is not ready or when the bowler accidentally drops the ball before delivery.

A ball hit for two runs and two overthrows will NOT be added to any totals related to boundaries unless the overthrow crosses the boundary and is deemed by the umpire to be four overthrows.

Next Man Out

Winning bets must predict which of the two batsmen at the wicket will be dismissed next.

If the innings is declared or a result achieved before the next wicket falls, bets predicting the Next Man Out will be made void unless a price for both batsmen to be not out at the end of the innings is available.

If a player retires hurt then bets will be void.

Next Wickettaker

Winning bets must predict which of the fielding team's bowlers takes the next wicket.

If the next wicket is a Run Out and a price for Run Out is not quoted, that wicket will be ignored for the purposes of settlement and the next wicket-taking bowler will determine settlement.

Next Boundary

Winning bets must predict the next boundary scorer, which can be either a batsman or extras (i.e. any boundary that does not come from the bat).

If a batsman is selected to score the next boundary but is dismissed before the next boundary is scored then bets on him will be lost, regardless of whether he has faced a ball or not.

Next Catching Fielder

Winning bets must predict the fielder who makes the next catch.

If the innings is closed through declaration or result before another catch is made and no price is available for 'no more catches', all bets will be void.

Next Mode of Dismissal

Winning bets must predict how the next batsman will be dismissed.

If the next dismissal is not ‘Caught’, ‘Bowled’, ‘LBW’, ‘Run Out’, ‘Stumped’ or ‘Hit Wicket’ then bets will carry over to the next dismissal until one of these categories has been satisfied.

If the innings is abandoned, declared or a result is achieved before one of the five categories is satisfied then all bets will be made void.

Top Scoring Team

Winning bets predict the team to score the highest number of runs for a given innings or match.

All teams will be taken from matches from the same tournament and played on the same day.

Prices are available for all competing teams before the pre-match toss is made. Bets placed on either team in a match where there is no play will be made void. If there is no play in two or more matches in the tournament then all 'Top Scoring Team' bets will be made void.

Series Betting

Winning bets must select the winning team in the Series. Bets are void if the scheduled number of matches in the Series are not completed, unless a sufficient number of matches have been played to determine the outcome of the Series.

In the event of a tied Series, Dead Heat rules apply to bets placed on the two teams concerned unless a price for the tie is quoted. Bets placed on the draw will be losers.

Top Series Batsman/Bowler

Winning bets must select the batsman and bowler with the highest aggregate runs or wickets in the Series.
All players are eligible in this market regardless of whether they play in the Series or not. Players may be added to this market at any time.

In all cases where the above rules do not cover a situation then the official result will determine settlement.

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Cycling

Payout Limits

Any wager involving a selection from Cycling will be subjected to a Maximum Payout Limit of £50,000 or currency equivalent.

Abandoned Races

All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled.

All bets will be void on individual races or stages that are abandoned before an official results has been called unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Races

All bets will be void on races that are postponed, rearranged or moved to a different venue.

Stage Prices

Winning bets must predict the winner of the relevant stage.

Stage Rider Matchbets

Winning bets must predict which of the two riders finishes first in the relevant stage.

Both riders must start the stage for bets to stand.

If both riders retire from the stage then bets will be void, regardless of their position at the time of retirements.

Outright Prices

Winning bets must predict the winner of the race. Refer to Ante Post rules.

Outright Rider Matchbets

Winning bets must predict which of the two riders will finish first in the race.

Both riders must start for bets to stand.

If both riders retire from the race then the rider that completed the most stages, regardless of their time or standings at the time, will considered the winner.

If both riders retire on the same stage the selection will be void.

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Darts

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either player that alter the final outcome of a match at a later point.

Abandoned Matches

All bets, with the exception of Match Prices, will be void if a match is abandoned unless otherwise stated or the bet has already been settled.

For Match Prices, the player progressing the to the next round or winning the tournament will be deemed the winner, provided that at least three legs have been played in the match otherwise bets will be void.

Postponed/Rearranged Matches

All bets stand on matches that are postponed, rearranged or moved to a different venue provided the match is played within three months of the original start time.

Match Prices / Match Winner

Winning bets must predict the winner of the match.

In the event of a match being abandoned, the player progressing to the next round or winning the tournament provided will be deemed the winner provided that three legs have been completed.

Correct Score (Set Betting)

Winning bets must predict the correct score of the match.

If the match is abandoned for any reason, bets will be void.

Highest Check Out in Match/Day/Tournament

Winning bets must predict the highest checkout in match, day or tournament.

Dead Heat rules apply to bets placed on the named scorer of the highest winning checkout in a match, day or tournament.

Leg Winner

Winning bets must predict the winner of the next leg.

In the event of a leg not being completed, all bets will be void.

1st 180

Winning bets must predict the player scoring the 1st 180 in the match.

Total Match 180s

Winning bets must predict the total number of 180s in the match.

Colour of Checkout in Leg X

Bets must predict the colour of the winning checkout double in that particular leg, either Red or Green.

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E-Sports

The start dates and times of E-Sports matches on the website are an indication only and are not guaranteed to be correct.

If a match is suspended or postponed, and not resumed within 36 hours from the actual scheduled start time, then bets on the match will be voided. However, bets on an Outright/To qualify market will be an exception and will be settled regardless of a suspended or postponed match.

If the name of a participant is misspelled, all bets will stand unless it is evident it is a completely different participant.

If in an official match a player plays with a different nickname or account, the result is still valid unless it is obvious that it is not the player that was supposed to play that match.

All bets will be settled based on the official result as confirmed by the relevant governing body of the competition concerned.

If a draw is not made an option and extra time is played, result at the end of extra time will be used.

A spread in E-Sports can be Rounds, Maps or any counting measure depending on the game. The spread will only be referred to as the spread.

If a match is not completed because of a player retirement or disqualification, all bets on the result will be settled and will be validated based on the official declared winner. All bets on the spread will be voided.

*Counter-Strike matches are exceptions to this rule, for which all bets are voided if a team retires or is disqualified before all scheduled rounds are played.

Should a participant withdraw before a tournament begins, or retire during a tournament, bets on that participant to win/advance in the tournament will be voided.

If the announced number of maps/rounds is changed all bets on the handicap will be voided. Bets on the outcome of the match will be settled.

If a participant is given a walkover on at least one map, all bets will be voided.

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Floorball

Bet Settlement

Floorball matches must go at least to full time minus five minutes to be considered valid unless the bet has already been settled. If this is not the case, all bets are void.

Overtime and penalties are not included in the final result.

Abandoned Matches

All bets will be void on matches that are abandoned with more than five minutes left to play before Full Time unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets will be void on matches that are postponed, rearranged or moved to a different venue.

Match Prices

Winning bets must predict the winner of the match.

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Football

Payout Limits

Any bet involving a selection from the following Football Leagues will be subjected to a Maximum Payout Limit of £50,000 or currency equivalent as outlined in Youwin General Rules.

Albanian Football, Australian State League Football and below, Bulgarian 2nd and Below, Canadian Football, Finnish Kakkonen and Below, Spanish Segunda B and below, Scottish Divisions 2 and 3 and below, all Reserve, Youth and Ladies Football.

Any bet involving a selection from the following Sports or Football Leagues will be subjected to a Maximum Payout Limit of £100,000 or currency equivalent.

Armenian Football, Azerbaijani Football, Belarusian Football, Bosnian Football, Brazilian C League and Lower Football, Chinese Football, Costa Rica League Football, Croatian Football, El Salvador League Football, English Conference North and South and Lower League Football, Estonian Football, Georgian Football, Greek 2nd Division Football, Guatemala League Football, Honduran League Football, Hong Kong League Football, Indonesian Football, Italian C1 League and Lower Football, Kazakhstan League Football, Latvian Football, Lithuanian Football, FYR Macedonia League Football, Malaysian Football, Maltese Football, Montenegro League Football, Norwegian 2nd Division and Lower Football, Romanian 2nd Division and Lower Football, Russian 2nd Division and Lower Football, Serbian Football, Slovakian 2nd Division and Lower Football, Swedish 2nd Division and Lower Football, Swiss Challenge League and Lower Football, Turkish 2. Lig and Lower Football, Uzbekistan League Football, Ukrainian 1st Division and Lower Football, All Non top division South American League Football.

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

For the purposes of these rules, Half Time is defined as the scheduled first 45 minutes of the 1st Half plus any added injury time of stoppage time. Normal Time and 90 Minutes' Play is defined as the scheduled 90 minutes of play of the 1st and 2nd Half plus any added injury time or stoppage time. Extra Time is defined as any scheduled periods of play after Normal Time and 90 Minutes' Play, plus any added injury time or stoppage time, golden/silver goals. Extra Time does not include Penalty Shootouts.

All bets on football matches are based on the score at the end of a scheduled 90 Minutes' Play, unless otherwise stated or unless the bet has already been settled.

Prices relating to score of the match after Extra Time may be offered at the end of a scheduled 90 Minutes' Play.

Goals scored in 90 Minutes' Play do not count for settlement purposes of these Extra Time markets.
All bets specific to Extra Time will be made void if a match is abandoned before its scheduled end unless otherwise stated or the bet has already been settled.

Match details such as dates and kick-off times that are displayed on the website are for guidance only. Youwin is not responsible for any errors or amendments to any match details displayed.

In the event of a match being played on a neutral ground the team displayed to the left will be considered as the home team and the team shown on the right will be considered as the away team.

Abandoned Matches

All bets will be void on matches that are abandoned before the completion of 90 Minutes' Play, unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets on matches that are postponed will be void unless the match is played within 36 hours of the original kick off time, in which case the bets will stand.

All bets on matches where the venue of the match or the opponent is altered, after it has initially listed on the website, will be void.

Match Prices

Winning bets must predict the winner of match at the end of Normal Time.

Correct Score

Winning bets must predict the match score at the end of Normal Time.

Double Result (Half Time - Full Time)

Winning bets must predict the result at Half Time and at the end of Normal Time.

First Goalscorer

Winning bets must select the first player to score a goal in the match in Normal Time. Own goals do not count for the purposes of these markets. Bets will be void on players not taking part in the match. Bets on players that are substituted or sent off before the first goal is scored are settled as losers. Bets will be void on players who come on as substitutes after the first goal has been scored, unless the first goal is an own goal, in which case all bets will be carried forward.
If a match is abandoned before the first goal is scored all bets are void including bets on 'No Goalscorer'.

If a match is abandoned after the first goal is scored, all bets stand.

First Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches. A full list of results and result sources can be obtained from Customer Services on request. This rules applies to all Football matches worldwide.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first goal.

Last Goalscorer

Winning bets must select the last player to score a goal in the match in Normal Time. Own goals do not count for the purposes of these markets.

All players that take part in a match are considered active selections for Last Goalscorer, irrespective of whether they are on the pitch when the goal is scored.

All bets for Last Goalscorer will be made void if 90 Minutes' Play is not completed, unless otherwise stated.

Bets will be void on players not taking part in the match. Bets on players that are substituted or sent off before the last goal is scored are settled as losers. Bets will be void on players who come on as substitutes after the last goal has been scored, unless the last goal is an own goal, in which case all bets will be carried forward. If a match is abandoned before the last goal is scored all bets are void including bets on 'No Goalscorer'. Last Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches. A full list of results and result sources can be obtained from Customer Services on request. This rule applies to all Football matches worldwide.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the last goal.

Scorecast (First Goalscorer-Correct Score Double)

Winning bets must select the First Goalscorer and Correct Score in the match in Normal Time.

The combination of 0-0 and No Goalscorer?is settled as a correct single on 0-0.

If your selected First Goalscorer comes on after the first goal has been scored or does not take part in the game, bets will be settled as a correct score single on the Correct Score.

In the event of an own goal, bets will be settled on the Next Goalscorer and the Correct Score in the match.

If the Correct Score is 1-0 and the only goal of the match is an own goal, then bets are settled as a Correct Score single.
If a match is abandoned prior to the completion of 90 Minutes?Play and a goal has been scored, combination bets revert to First Goalscorer singles. If no goal has been scored then all bets are void.

Half Time Result

Winning bets must predict the result at Half Time.

In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached.

Total Goals

Winning bets must select the total number of goals scored in the match in Normal Time. Where a Total Goals market is offered on a group of matches if any matches are postponed or abandoned in the same market then all bets will be void.

Under/Over

Winning bets must predict whether the total number of goals is under or over the quoted level in Normal Time.

Half with Most Goals

Winning bets must predict which half has most goals scored by either team in Normal Time.

Draw no Bet

Winning bets must predict which team wins the match in Normal Time.

In the event of a Draw, bets are void.

Double Chance

Winning bets must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.

Goal Handicap

Winning bets must predict the winner of the match at the end of Normal Time after the final score has been adjusted by the handicap.

Bets on Handicap draw always refer to the home team regardless being plus or minus.

First Goal

Winning bets must predict the team to score the first goal in Normal Time.

Own goals count to the side credited with the goal.

Bets will be void if 90 Minutes' Play is not completed, unless the first goal has already been scored.

Last Goal

Winning bets must predict the team to score the last goal in Normal Time. Own goals count to the side credited with
the goal.

Bets will be void if 90 Minutes' Play is not completed.

Time of First Goal/Time of 1st Team Goal

Winning bets must select the time band (e.g. 21-30 minutes) within which the first goal, first goal of a particular team or next goal is scored. The winning time band will be settled as the time shown by the TV broadcaster covering the match.
If a goal is scored when 19 minutes, 5 seconds have elapsed on the clock, the winning time will be settled as being in the 20th minute.

If a match is abandoned before the first goal is scored, all bets placed on the first goal being scored in that time band up to but not including the time of abandonment are lost. For example, if the match is abandoned after 25 minutes, bets placed on time bands 1-10 and 11-20 are losers.

If a match is abandoned after the first goal has been scored all bets stand.

In the event of any dispute, settlement will refer to the TV broadcaster covering the match. If the game is being covered by more than one television station and the stations disagree, or if the match is not televised at all, the determination of the UK Data Provider will be used.

Timed Goals/Corners/Cards/Throw Ins/Free Kicks/ Goal Kicks/Penalty Awarded/Penalty Missed/Penalty Scored

Winning bets must select whether or not there will be a one or more goals, corners, throw ins, free kicks, goal kicks, Penalty awarded, Penalty Missed, Penalty Scored or cards in a listed time band.

The winning time band will be settled for Goals as the time shown by the TV broadcaster covering the match and For Corners, Throw Ins, Free Kicks, Goal Kicks, Penalty awarded, Penalty Missed, Penalty Scored settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers. This settlement data and results can be obtained on request from Customer Services.

If a goal is scored when 19 minutes and 5 seconds have elapsed on the clock, the goal will be considered to have been scored in the 20th minute.

If a bet is placed on an event to occur between the 41st and 50th Minute and the event occurs at 46:15 in the first half, the bet is considered a winner. If a bet is placed on an event to occur between the 80th and 90th Minute and the event occurs at 90:05 in the second half, the bet is considered to be a winner.

For the purposes of this bet, a goal, Penalty scored, penalty missed is considered to have happened when it occurred; a corner, throw in, free kick, goal kick, penalty awarded is considered to have happened when it is AWARDED (not when it is taken), if the corner, throw in, free kick, goal kick, penalty awarded, penalty scored, penalty missed is then cancelled it is deemed not to have been awarded; and a card is considered to have happened when it is shown.

If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.

In the event of any dispute for goals settlement will refer to the TV broadcaster covering the match. If the game is being covered by more than one television station and the stations disagree, or if the match is not televised at all, the determination of the UK Press Association will be used. For Corners, Throw Ins, Free Kicks, Goal Kicks, penalty awarded, penalty scored, penalty missed settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers. This settlement data and results can be obtained on request from Customer Services.

Leading Minutes/Total Goal Minutes

Goal times are recorded as the full minute that they are scored in according to the TV broadcaster's coverage of the match.

For example, a goal scored after 0 minutes and 20 seconds will be recorded as the 1st Minute. A goal scored after 73 minutes and 2 seconds will be recorded as the 74th Minute. Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute. Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.

Total Corners/Corners in 1st Half/Corners in 2nd Half

Winning bets must select the number of corners taken either as exact amounts (e.g....8 corners) or in bands or over/under (e.g. Over 8.5 Corners) in Normal Time.

Corners that are awarded but are prevented from being taken for whatever reason do not count. Settlement will be made with reference to all available evidence.

In the event of a match being abandoned before Half Time, all bets will be void. If the match is abandoned before the end of Normal Time, all bets other than those for 'Corners in 1st Half' will be void.

Total Cards

Winning bets select the total number of cards - yellow cards and red cards - in the match. A Yellow Card counts as 1 point and a Red Card 2 points. The maximum points per player per match is 3. If a player receives two yellow cards and a red card, then the total cards issued here is 3. In the event a player receives a straight Red Card then the total issued here is 2 points. If a player has a yellow card and then receives a straight Red Card, the total value is 3.Settlement will be made with reference to all available evidence and will be made with reference to cards shown up until the end of Normal Time. Any card shown after the full-time whistle has been blown will not count towards the total. Cards shown to non-players, e.g. coaches or substitutes, will not count towards the total

Team to Score /Second/Third/Next Goal

Winning bets select the team to score the next goal up until the end of Normal Time. Own goals count to the side credited with the goal. Bets will be void if 90 Minutes' Play is not completed, unless the bet has already been settled.

1st/Next Throw In

A throw-in is deemed to have happened when it was awarded.

If a throw-in is awarded to a team but this team is prevented from taking the throw-in for whatever reason, then this throw-in has not been awarded and is not counted as a throw-in. Bets on the next throw in that are not settled at Half Time shall carry over and be settled in the second half up until the end of Normal Time.

Bets on the next throw in will be voided at the end of Normal Time if a throw in has not occurred.

In Extra Time, a new bet on the next throw in will be offered. Bets on the next throw in that are not settled at the end of the 1st half of extra time shall carry over and be settled in the 2nd half of extra time. Bets on the next throw in will be voided if a golden/silver goal is scored and no throw in has occurred. Bets on the next throw in will be voided at the end of the 2nd half of extra time if a throw in has not occurred.

1st/Next Free Kick, Corner Kick, Goal Kick ('kicks')

A 'kick' is deemed to have happened when it was awarded.

If a 'kick' is awarded to a team but this team is prevented from taking it for whatever reason, this 'kick' has not been awarded and is not counted.

Bets on the next 'kick' that are not settled at Half Time shall carry over and be settled in the second half up until the end of Normal Time. Bets on the next 'kick' will be voided at the end of Normal Time if a 'kick' has not occurred.

In Extra Time, a new bet on the next 'kick' will be offered. Bets on the next 'kick' that are not settled at the end of the 1st half of extra time shall carry over and be settled in the 2nd half of extra time.

Bets on the next 'kick' will be voided if a golden/silver goal is scored and no 'kick' has occurred. Bets on the next 'kick' will be voided at the end of the 2nd half of extra time if a 'kick' has not occurred.

1st/Next Yellow Card/Red Card

Yellow cards or red cards will only count when shown to players up until the end of Normal Time and any shown after the full-time whistle do not count.

In the event that two or more players receive a yellow card or red card for being involved in the same incident, the player of the team shown the first card is deemed to have been given the next of first card. Players may receive a maximum of two cards per game. A second yellow card that results in a red card counts only as one card for the purposes of counting the number of cards.

To Score from Penalty

In the event that a goalkeeper blocks the penalty and/or it rebounds into play from the post(s) and/or crossbar, and a player scores from the rebound, this is not considered a goal scored from the penalty (even if the goalscorer is the same player as took the penalty kick). The goal is instead considered a goal scored in open play and is recorded as such. If the ball hits the goalpost and/or goalkeeper and crosses the line it is considered a goal. If a penalty is ordered to be re-taken then all bets placed on the markets, the result of the original penalty is void and all bets will stand on the retaken penalty.

Penalty not scored 'saved', if Goalkeeper touches the ball directly from the Penalty and goal is not scored direct from the penalty.

Penalty not scored 'hit woodwork', if ball directly hits the woodwork from the Penalty and goal is not scored direct from the penalty.

Penalty not scored 'miss target' if the ball directly hits neither the woodwork nor the keeper and does not result in a goal direct from the penalty.

Supremacy

Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market), if one or more matches are abandoned then all bets on that market will be void.

Outright Betting

Where there are prices quoted for a team to win a match 'Outright' as well as in '90 Minutes' Play', such as in cup tournaments, all bets will be settled on '90 Minutes' Play' unless the 'Outright' price or the 'Qualifying Outright' price has been selected.

Outright Divisional Betting

In divisional betting, the finishing positions of the teams at the end of the scheduled program of matches will determine the placings with no allowance for play-offs or subsequent enquiries resulting in points deductions by the respective leagues.

If any team has points deducted during the season from its total attained on the field of play, the deduction will be included in its final total. However, if any deduction is made after all the games in that division have been completed, it will have no effect on the final total.

Outright Divisional Handicap Betting

Winning bets must predict the team winning the division based on the application of the handicap.

At least one team in each division will start from scratch and all other teams in the division will be awarded a set number of points (or handicap start).

Final placings will be determined by adding the points awarded to each team to the total number of points accumulated over the season.

Bets must be placed prior to the start of the season and Dead Heat rules apply to teams level on points. Goal difference does not count.

Player to Score at Any Time

Winning bets must select a player to score at any time in a match up in Normal Time. Own goals do not count for the purposes of this market.

Bets will be void if the player does not start at any time in Normal Time. All players who take part in the match will be considered as Runners.

Competition/League Day Markets - First Team to Score in a Competition/League

Winning bets must indicate the team in the stated Competition/League who score in the minimum elapsed time in Normal Time. Own goals count to the side credited with the goal for settlement purposes.

If a goal is scored in injury or stoppage time at the end of the first half, this will be deemed to have been scored in the 45th minute. If a goal is scored in injury or stoppage time, this will be deemed to have been scored in the 90th minute. Dead Heat rules apply to this bet.

If a match is abandoned after the first goal in a Competition/League has been scored, all bets stand. If any match is abandoned before the first goal in Competition/League has been scored, all bets will be void. If any match fails to take place on the date advertised on the Youwin website, all bets on this market will be void. All bets are void if two or more of the matches listed are postponed.

In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question. In the case of this data not being publicly available or published, settlement will be made on data transmitted by our Data Providers. This settlement data and results can be obtained on request from Customer Services.

Competition/League Day Markets - First Player to Score in Competition/League

Winning bets must indicate the player in the stated Competition/League who scores in the minimum elapsed time in Normal Time. Own goals do not count for settlement purposes.

If a goal is scored in injury or stoppage time at the end of the first half, this will be deemed to have been scored in the 45th minute. If a goal is scored in injury or stoppage time, this will be deemed to have been scored in the 90th minute. Dead Heat rules apply to this bet.

If a match is abandoned after the first goal in a Competition/League has been scored, all bets stand. If any match is abandoned before the first goal in Competition/League has been scored, all bets will be void. If any match fails to take place on the date advertised on the Youwin website, all bets on this market will be void. All bets are void if two or more of the matches listed are postponed.

Bets on players that come on after the first league goal has been scored will be made void.

Total Goals

Winning bets must predict the number of total goals in a league or cup competition.
Total goals are calculated up until the end of Normal Time in each match.

Total Yellow Cards

Winning bets must predict the number of yellow cards in a league or cup competition.
Total yellow cards are calculated up until the end of Normal Time in each match.

End of Season Specials

The end of the season is defined as the time when the League programme has been completed.

Kick Off

Winning bets must predict which team will kick-off the match.
Bets will only be accepted prior to 10 minutes before kick-off.

Total Half Time Goals Bands

Winning bets must select the total number of goals scored in the 1st Half.

Total Goals Bands

Winning bets must select the total number of goals scored in Normal Time.

Minutes 1-15 (16-30, 31-45, 46-60, 61-75, 76-90) Betting

Winning bets must select whether or not there will be one or more goals, corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored in a listed time band. Winning bets can also select the winner of the match bet for the minute bands below, home team, away team or draw.

Time Band Minutes
1-15 00:01 – 15:00
16-30 15.01 – 30.00
31-45 30.01 – 45.00 Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute.
46-60 45.01 – 60.00
61-75 60.01 – 75.00
76-90 75.01 – 90.00 Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.

For the purposes of this bet, a goal, penalty missed, penalty scored is considered to have happened when it occurs and corners, free kicks, throw ins, goal kicks, penalty awarded when they are awarded.

A penalty can be awarded in one period and Missed/Scored in the next. If a penalty is awarded then not taken for any reason it is deemed to have not been awarded in the first place.

If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.

In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question for goals. In the case of this data not being publicly available or published for goals and for all cases of corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored, settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers. This settlement data and results can be obtained on request from Customer Services.

First to Happen – Minute Band

Winning bets must predict which action will happen first, in the 5 minute band specified on the selection. (e.g. 20:00 – 24:59). The action is deemed to have happened when it is committed and not when it is taken. So for example, if a throw in is awarded at 19:57 and is taken at 20:09, and it is followed by a Goal Kick that is awarded at 20:53, the Goal Kick would be the winning selection for the Minute bands 20:00 – 24:59. The action is deemed to have happened when it is committed and not when it is taken. For each selection available this would mean as explained below:
Throw In – The time of throw in is when the ball crosses the line and leaves the pitch.
Free Kick – The time of free kick is when the foul is committed and the player goes down.
Goal Kick – The time of goal kick is when the ball crosses the line and leaves the pitch.
Corner Kick - The time of corner kick is when the ball crosses the line and leaves the pitch.
Penalty Awarded – The time of penalty awarded is when the player is brought down in the box. If the penalty is awarded after a V.A.R. review then the time of penalty is still when the player is brought down.

Total Cards Market

Predict the number of cards to be shown in the match. The markets on offer are “Over and Under” from the spread provided.

For example: Card line of 4.5 - If you bet over 4.5, your bet wins if there are 5 cards or more in the match. Otherwise your bet is lost. If you bet under 4.5, your bet wins if there 4 cards or less in the match. Otherwise your bet is lost.

Settlement will be made with reference to all available evidence to cards shown during the regular 90 minutes of play. Any card shown after the full-time whistle has been blown will be disregarded.

A yellow card counts as 1 card, a red card counts as 2 cards. Second yellows are ignored for settlement purposes (i.e. the maximum card count per player is 3).

Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.

First Match Goal

Winning bets must predict which match in the list has had the first goal scored. Disallowed goals do not count.

Time of the goal is taken as the time in the match not the general time.
Example - If match A has started at 20:00 and a goal was scored in the 25th minute (at 20:24:30) while there was a delay in the second match B and it started at 20:10 and a goal was scored in the 20th minute (at 20:29:30) then the winner is match B with the goal in the 20th minute.

If any match on the list is postponed prior to kick off then all bets on that selection will be voided.

If a match is abandoned after kick off all bets will stand.

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Futsal

Bet Settlement

All bets on Futsal matches are based on the score at the end of 40 Minutes' Play unless otherwise stated or the bet has already been settled. Extra Time and Penalty Shootouts do not count.

Abandoned Matches

All bets will be void on matches that are abandoned before the completion of 40 Minutes' Play unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets on matches that are postponed, rearranged or moved to a different venue will be void.

Match Prices

Winning bets must predict the winner of the match.

Goal Handicap

Winning bets must predict the winner of the match after the final score has been adjusted by the handicap.

Bets on Handicap draw always refer to the home team regardless being plus or minus.

Over/Under

Winning bets must predict whether the total number of goals is over or under the quoted level.

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Golf

Ante Post Bets

Ante Post bets will be void on players who have either not qualified or do not play in a tournament for any other reason.

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

Abandoned Events

In the event of a tournament being shortened or otherwise affected due to weather conditions, all bets, other than those placed after the last completed round, will stand provided at least 36 holes have been played and a trophy has been awarded. Those placed after the last completed round will be void.

This does not apply when a tournament is played on more than one course, and in this instance all players must have played the same rotation, otherwise all bets will be void.

Postponed/Rearranged Events

In the event of a tournament being postponed, rearranged or moved to a different course, all bets will stand.

Tournament Prices

Winning bets must predict the winner of the tournament.

If a playoff is required to determine the tournament winner, the winner of the playoff is deemed the tournament winner.
In the event of a shared win, Youwin reserves the right to settle as it sees fit based on all available evidence.

Dead Heat rules apply for all placings in a tournament. For example, if the each-way terms are for four places and three players tie for third, they will be deemed to have dead-heated for third, four and fifth places, with 1/3 of the stake lost and 2/3 of the stake settled at full place odds for an each-way bet on those players.

72-Hole/90-Hole Match Bets

Winning bets must select the player with the lowest score at the end of the tournament, provided that 36 holes have been played in a 72-hole tournament or 54 holes have been played in a 90-hole tournament.

If both players finish on the same score, 'Tie' is the winner, regardless of whether the two players involved subsequently contest a playoff.

Both players in a match bet must tee off for bets to stand.

In a tournament played on a combination of courses all bets will be made void if the players do not complete the same itinerary of courses.

If one player misses the cut, the other player will be deemed to be the winner. Where both miss the cut, the player with the lowest score after the cut has been made is deemed the winner.

If one player is disqualified or withdraws before the cut is made or after both players have made the cut, the other player is deemed the winner (even if the other player does not make the cut).

If a player is disqualified or withdraws in the rounds after the cut, when his/her opponent has already missed the cut, the disqualified player is deemed the winner.

If both players withdraw or are disqualified before the cut all bets are void. The same applies if this happens to them both after they have made the cut.

18-Hole/36-Hole Match Bets

Winning bets must predict the player with the lowest score over 18/36 holes.

If both players finish on the same score, 'Tie' is the winner, regardless of whether the two players involved subsequently contest a playoff.

Both players in a match bet must tee-off for bets to stand.

2-Ball/3-Ball/4-Ball Betting

Winning bets must select the player with the lowest score over the specified number of holes.

In the event of any player not teeing off all bets will be void. Once a player has teed off all bets stand regardless of whether they subsequently withdraw or are disqualified from the tournament.

If a price is offered for the 'Tie' in 2-ball betting, a tied score will result in 'Tie' being declared the winner. If a price is not offered for the 'Tie', all bets will be void.

Bets will normally be offered based on player pairings or groups in the tournament. In the event of a 2, 3 or 4-ball being rearranged, bets will be settled on the original pairings.

Dead Heat rules apply to all 3-ball and 4-ball betting.

Player Hole Scores

Winning bets must predict the number of shots it takes for a player to complete a specified hole.

If a player fails to complete a hole for whatever reason, bets will stand provided the hole is completed on a subsequent day. If there is no opportunity to complete the hole, all bets will be void.

If a player withdraws whilst playing the specified hole all bets will be void.

Hole Winner

Winning bets must predict which of the relevant two players will win the hole.

If a player withdraws on a hole, the other player will be deemed the winner, regardless of their score on the hole but provided they complete the hole.

Matchplay

Winning bets must predict the winner of a matchplay match.

In team events, final day singles will be settled on the official result.

In a matchplay tournament, the winner will be the player progressing to the next round or becoming the tournament winner.

Matchplay Winning Margin

Winning bets must predict the winning margin in the relevant matchplay event.

The official result counts for settlement purposes.

Group Prices

Winning bets must select the player who achieves the highest tournament placing from a selected group.

In the event of any player in the group not teeing off deductions will be made to bets on the other players in the group in line with Rule 4. All players who do start must complete one round for bets to stand.

Players missing the cut will be eliminated unless all of the players in the group miss the cut. If this occurs the lowest score at that stage will determine the winner.

Dead Heat rules apply if two or more players are tied at the end of the tournament, unless the result is determined by a playoff in which case the playoff winner is considered the Group winner.

If only one player in a group starts, all bets will be void.

Yearly Order Of Merit/Official Money List Winner

Winning bets must predict the winner of the Order of Merit/Official Money List at the end of the season.

Settlement is determined following the last counting tournament and will not be affected by any subsequent enquiries or alterations.

To Be Selected To Play In A Team/Tournament (e.g. The Ryder Cup)

Winning bets must predict whether a player will be selected to play in a specific team or tournament.

Players must be announced as part of the playing team at the opening ceremony for bets to count.

To Finish Last

Winning bets will predict who will finish last in the tournament.

Any bets placed on players who withdraw before 72 holes are completed will be settled as losing bets.

If there is a tie for last place, dead heat rules will apply.

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Handball

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either team that alter the final outcome of a game at a later point.

All bets on Handball matches are based on the score at the completion of 60 Minutes' Play. Overtime and Shootouts are not included unless otherwise stated.

Abandoned Matches

All bets will be void on matches that are abandoned before the completion of 60 Minutes' Play unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets will be void on matches that are postponed or rearranged unless the rearranged match starts play within two calendar days of the original starting time.

In the event of a change of venue, bets stand unless Youwin decide that the changed venue offers either team a significant advantage from the original venue.

Match Prices

Winning bets must predict the winner of the match.

Handicap Prices

Winning bets must predict the winner of the match after the final score has been adjusted by the handicap.

Total Goals

Winning bets must predict the total number of goals (combined of both teams) scored in the match.

Double Chance

Winning bets must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.

Odd or Even

Winning bets must predict whether the total number of goals (combined of both teams) scored in the match is an odd or even number.

Half Time Result

Winning bets must predict the team leading at Half Time. In the event of a match being abandoned before Half Time, all bets will be void.

1st/Last Team to Score

Winning bets must predict the first/last team to score in the match.

Race to 5/10

Winning bets must predict the first team to score five/ten points in the match.

Player Match Bets

Winning bets must predict the player to score the most points between the relevant players.

Both players must be in the official line-up and play during the match for bets to stand.

Teams to be Relegated

Bets relate to teams which occupy the relegation places at the end of the season. All future changes, that may occur for whatever reason, are deemed irrelevant for this market.

Results

All Results will be taken from the official statistics by the official websites for each league or tournament and will also be based on Live recordings of Games. If the company’s statistics (Acquired through television broadcasting) differ from official statistics, bets will be settled according to the Company’s statistics.

Will the “X” 7-Meter be Scored?

For the outcome of this bet to be “Yes”, the 7-meter needs to be scored on the First Attempt. If the 1st attempt either hits the goalkeeper or the goal posts and the player scores on the 2nd attempt after the ball returns, the outcome “No” will be deemed the winning option.

Mercy Rule

If a Mercy Rule is called during the match, the score at that time will be used for settlement purposes.

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Horseracing and Greyhounds

Bet Acceptance

Bets are accepted where Youwin offers prices and a bet is only valid if after clicking on 'Place Bet' the customer is returned a Bet Receipt with confirmation of the bet being placed.

Bets are accepted at Board Price for named and numbered selections in races where there are three or more runners.
Each-way bets at a Board Price are governed by the SP place betting terms and are determined by the actual number of starters and not by the number of declared runners when the price is taken.

If you wish to bet at a Board Price it must be clearly stipulated when placing your bet and ensure it is confirmed during the transaction otherwise Youwin reserves the right to settle the bet at SP.

Bet Settlement

Bets on horseracing are governed by Tattersalls' Rules of Betting. Tattersalls' Rules or an official announcement of the Tattersalls' Committee will govern the settlement of bets should a situation arise not covered by these rules.

All winning bets will be settled at the Special Day of Race Price, Board Price, Show Price, Pari-Mutuel (PMU) or Starting Price (SP) shown on Youwin at the time the bet was accepted.

In the event of an incorrect price being shown on the website, bets will be settled at the correct price at the time the bet was struck or at SP, whichever is the greater.

Youwin reserves the right to adjust Board Prices.

Youwin pays out on the Official Race Result (not First Past the Post Result). But where a result is amended after the Official Result (ie after the weigh-in), for example as a result of a subsequent disqualification on appeal, the amendment will be ignored for settlement purposes.

Unless a Board Price or Special Day of Race Price is requested, all bets on horse and greyhound racing in Great Britain and Ireland are settled at SP. In a race where no SP is returned, all bets will be void.

Unless otherwise stated (Youwin reserves the right to not offer each-way terms on any race), the place part of each-way bets will be settled as per the following place terms:

2-4 runners - Win only
5-7 runners - 1/4 odds first and second placed runners
8 + runners - 1/5 odds first, second and third placed runners

In Handicap races the following place terms apply:
12 + runners - 1/4 odds first, second and third placed runners
16 + runners - 1/4 odds first, second, third and fourth placed runners

If an each-way bet is placed for a race or event which is or becomes Win-only (e.g. reduced to four runners), the total stake will be invested to win.

In the event of a Rule 4, the amount deducted in the € from winnings will be based on the price of the withdrawn horse, at the time when the bet was struck, according to the following table.

1/9 or shorter 90p
2/11 to 2/17 85p
1/4 to 1/5 80p
3/10 to 2/7 75p
2/5 to 1/3 70p
8/15 to 4/9 65p
8/13 to 4/7 60p
4/5 to 4/6 55p
20/21 to 5/6 50p
Evens to 6/5 45p
5/4 to 6/4 40p
8/5 to 7/4 35p
9/5 to 9/4 30p
12/5 to 3/1 25p
16/5 to 4/1 20p
9/2 to 11/2 15p
6/1 to 9/1 10p
10/1 to 14/1 5p
Over 14/1 No deduction

In the event that a runner is withdrawn which will result in a deduction under Rule 4, no Board Price can be laid after the time of the withdrawal, unless the market has been reformed. This does not apply to Special Day of Race Price.

Should a Greyhound be withdrawn, all Show Prices laid prior to the withdrawal will be settled at SP. No Board Price can be laid until a new show is transmitted.

Withdrawals/Non-Runners

Bets will be void on horse races (excluding Ante Post races) where a runner is withdrawn or adjudged not to have started and declared a Non-Runner by the starter.

Bets placed at Special Day of Race Prices or Early Prices, prior to the withdrawal, will be subject to a Rule 4 and will be determined by the Youwin price of the withdrawn horse at the time the bet was accepted.

Show Price bets placed prior to withdrawal will also be subject to a Rule 4 deduction - dependent on the Non-Runner's price at the time it was withdrawn, as provided by SIS. In reformed markets, the total deduction on the two or more horses - one in the original market and one in the reformed market - will be calculated on the prices applicable in the original market.

Bets on horses in subsequent markets that then have one or more withdrawn horses will have a deduction calculated on the prices applicable to that market at the time of the withdrawal.

In the event that there is insufficient time to form a new market on the race, SP bets may also be subject to a Rule 4.

Re-run Races

In the event of a race being re-run due to a false start or any other reason, bets will be void on horses taking no part in the re-run.

Returns on the remaining runners will be subject to a Rule 4 deduction and place terms will be governed by the number of runners taking part in the re-run.

Abandoned Races/Postponed Races

In the event of a walkover or void race, bets will be void.

If a race meeting is postponed to another day, bets will be void. This applies to all Day-of-Race and Ante-Post Races.

Ante Post Betting

Bets placed under Ante Post Rules (any bets struck before the overnight declaration stage) will stand whether the horse runs or not, unless the horse is balloted out or the race is postponed, in which case bets will be void.

Time of Acceptance

All bets selected with pre-race prices taken from Youwin will be accepted up until the official 'Off'.

If a race meeting is postponed to another day, bets will be void. This applies to all Day-of-Race and Ante-Post Races.

Special Day Of Race Price Races

Special Day of Race Prices may be offered for certain horse or greyhound events as advertised and will be available up to the time stated (usually 15 minutes before the advertised off time of the race).

If a Special Day of Race Price is laid inadvertently after this time it will stand if there has not been a show transmitted from the course. All Special Day of Race Prices are subject to fluctuation and therefore prices offered may differ from those originally displayed on the Youwin website or published in the press.

Should a Horse be withdrawn not under orders in a Special Day of Race race, stakes on that selection will be returned with bets on other runners in the race subject to a Rule 4 based on the price of the withdrawn horse at the time the bet was placed.

Favourite Betting

Bets nominating the favourite are acceptable where available on certain horse or greyhound races at SP only.

The favourite is the selection returned at the shortest odds. When the favourite is nominated and two or more runners start at the shortest odds, then stakes are equally divided over the joint favourites. For example, where two are returned at the shortest odds, then these two are joint first and second favourites and the next shortest price runner is the third favourite.

Bets will be void on single favourite bets where the return, regardless of the result, is less than the original stake (including any deductions). This would occur, for example, if there were 3/1 co-favourites of four. On horse racing, bets are accepted for first favourite and Win only. We do not accept bets on second or third favourite.

Horse Racing Outside The UK

In countries where there is no SP market in operation, bets may be accepted at Pari-Mutuel returns for the following, where stated.

Win and Each Way

Horses in the same ownership are generally coupled in the 'Win pool' only. However in some countries (e.g. the USA) horses are coupled in all pools and coupling may occur for reasons other than ownership. The place part of Each Way bets will be settled in accordance with the returned place dividends.

Named Selections

Where a bet is offered for more than one named selection to win at a special combined price, the price is subject to fluctuation as are all Special Day of Race Prices.

Rule 4 may be applied to all Special bets if there are any Non-Runners in the races concerned.

If any of the named selections are Non-Runners or the race is declared void, the bet reduces to the next level multiple at SP. For example, if a Special Treble contains a Non-Runner the bet reverts to an SP double etc.

Named Jockey's Mounts

Winning bets must predict whether the named jockey will ride multiple winners.

In the event of the named jockey not riding a published mount for any reason, that leg of the multiple will be disregarded and the bet will be settled as the next lowest multiple on the remaining legs at SP. For example a treble will become a double.

If there is a Non-Runner that is not the Jockey's Mount in any leg then Rule 4 will be applied with the Special Price subject to a reduction and bets will be settled at the new price. If, in the above instances where the jockey's mount is offered 'Place Only' in any leg, that leg will be settled for a Place at the appropriate Starting Price place terms.

How Many...? Bets

Winning bets must predict how many of the specified eventualities will occur such as 'How many favourites will win at Ascot?'.

In the event of any races not being run for whatever reason all bets will be void.

Jockey Challenge

Winning bets must predict which of the nominated jockeys will ride the most winners at a specified meeting or meetings.

Dead Heat rules will apply where challenges are offered between three or more jockeys. In a two-jockey challenge a price will be offered for the 'Tie'.

If for any reason a nominated jockey does not ride his intended mount in a race, but the horse still runs, the horse still counts for settlement as if it had been ridden by the 'intended' jockey.

The intended mount will be taken to be the horses published in the Racing Post on the day of the race, to be ridden by the jockey concerned. If the jockey rides any horse which, according to the day's Racing Post he was not scheduled to ride, that ride does not count towards the challenge.

Jockey Performance

Winning bets must predict the level of jockey performance based on a defined points' scoring system.

25 points are awarded for a winner, 10 points for a runner up and 5 points for a third. Dead Heat rules apply, so if a jockey's mount dead heats for first 17.5 points are awarded (i.e. 25 points+10 points divided by 2).

Markets may take two forms based on the scoring system.

Points' Bands - for example, A P McCoy may be offered at 5/1 to score between 35-40 points at Cheltenham.
Over/Under - for example, Frankie Dettori may be offered at 6/4 to score under 40 points at Ascot.

If for any reason the jockey on whom the bet was made does not ride his intended mount in a race, but the horse still runs, then for settlement purposes the horse still counts as if it had been ridden by the 'intended' jockey.

The intended mounts will be taken to be the horses published in the Racing Post on the day of the race, to be ridden by the jockey concerned. If the jockey rides any horse which, according to the day's Racing Post he was not scheduled to ride, that ride does not count for the purposes of performance bets on that jockey.

If the jockey has a Non-Runner then, if no betting show has been passed by SIS, the SP forecast for that horse given by the Racing Post will be determine how points are awarded:

Equal to or greater than 5/1 = 5 points
Less than 5/1 but greater than Evens = 10 points
Evens or less = 15 points

If a betting show has been passed by SIS, then points will be awarded as above according to the horse's price at the time of withdrawal. If a race is declared void the jockey's mount will be considered a Non-Runner. If a jockey's mount is made a walkover by way of others withdrawing, 20 points will be awarded to the total. If no price is available for a points' total then Dead Heat rules apply.

Top Jockey at a Festival

Winning bets must predict who will be the jockey riding the most winners over the course of a meeting or festival.
For the purposes of this bet, bets are accepted 'All In, Run or Not'. For settlement purposes the result will be determined by who lifts the trophy at the end of the festival and will not be affected by any subsequent enquiries, disqualifications or alterations.

Meeting Favourites' Challenge

Winning bets must predict which of the two nominated meetings will have the most winning favourites.
Dead Heat rules apply for Favourites' Challenges where three or more meetings are nominated. Where only two meetings are nominated a price will offered for the 'Tie'.

If there are joint or co-favourites in a race, the horse with the lowest race card number is considered for the purposes of the bet to be the favourite.

In the event of no SP being returned, the favourite will be deemed to be the shortest price horse in the Racing Post betting forecast to come under starter's orders. If the returned favourite (as published in the following day's Racing Post) does not come under starter's orders then, for the purposes of the bet it is considered to be a runner.

Favourites Performance

Winning bets must predict the level of favourites' performance based on a defined points' scoring system.

25 points are awarded for a winner, 10 points for a runner-up and 5 points for a third. Dead Heat rules apply so if a trainer's horse dead-heats for first 17.5 points are awarded (i.e. 25 points + 10 points divided by 2).
Markets may take two forms based on the scoring system.

Points' Bands - for example, Favourites may be offered at 5/1 to score between 65-70 points at Cheltenham.
Over/Under - for example, Favourites may be offered at 10/11 score under 65 points at Cheltenham.

If there are joint or co-favourites in a race, the horse with the lowest race card number is considered for the purposes of the bet to be the favourite. If the returned favourite (as published in the following day's Racing Post) has not come 'under starter's orders' then, for the purposes of the bet, points will be awarded as follows based on its price at the time of withdrawal:

Equal to or greater than 5/1 = 5 points
Less than 5/1 but greater than Evens = 10 points
Evens or less = 15 points

In the event of no SP being returned the favourite will be deemed to be the shortest price horse in the Racing Post betting forecast to come 'under starter's orders'. If a race is declared void the favourite will be considered a Non-Runner. If a horse race is made a walkover by way of horses withdrawing, 20 points will be awarded to the total.
If no price is available for a points' total then Dead Heat rules apply.

Horse Race Match Betting

Winning bets must predict which named horse will achieve the best finishing position. Bets are settled on the Official Result (not "First Past The Post"). If both horses finish in the same position bets are void. If either horse is a Non Runner bets are void. In National Hunt ("Jumps") Races a horse must complete the Race to win the Matchbet (unless otherwise stated).

Aggregate Distances

Winning bets must predict the aggregate winning distances at a specified meeting or meetings.

The maximum winning distance will be 12 lengths for Flat races and 30 lengths for National Hunt races. In the case of a horse finishing alone or winning by a 'Distance' the distance will be settled as 12 lengths for a Flat race and 30 lengths in a National Hunt race.

For distances below a length the following distances will be applied:

Short head = 0.1 of a length
Head = 0.2 of a length
Neck = 0.3 of a length
Half a length = 0.5 of a length
Three quarters of a length = 0.75 of a length

If no official winning distance is declared Youwin will use all available evidence to determine the distance.
No account shall be taken of any subsequent disqualification, enquiry or amendment, unless the official distance is amended by the judge on the day of the race. If a race is declared void distances will 2 lengths for Flat races and 10 lengths for National Hunt races.

If a race is made a walkover by horses withdrawing after the market is made, distances will be 5 lengths for a Flat race or 12 lengths for National Hunt races.

If no distance total is quoted then Dead Heat rules apply.

Winning Distances for Selected Horses

Winning bets must predict the winning distance of a selected horse.

Markets may take two forms based on the scoring system.

Points Bands - for example, Black Jack Ketchum may be offered at 6/1 to win by between 0-2 lengths.

Over/Under - for example, Black Jack Ketchum may be offered at 9/4 to win by under 4 lengths.

If the market is opened before the day of the event and the selection does not run then all bets will be losers, unless otherwise stated.

In the event of non runner(s) resulting in a Rule 4 deduction of 15p in £ or more on early prices, unless specified otherwise, all bets will be void.

Owners Or Trainers Runners

Winning bets must predict the level of performance exhibited by a specified trainer or owner.

Markets may take two forms based on the scoring system.

Points' Bands - for example, Aidan O'Brien may be offered at 3/1 to score between 35-40 points.

Over/Under - for example, Paul Nicholls may be offered at 4/1 to score under 40 points.

In the event of an Owner/Trainer having more than one runner in the race, the selected mount for the purposes of this bet is the horse starting at the lowest price. If two or more mounts start at the same price, stakes will be equally divided between the two horses.

That day's Racing Post will determine the Owner/Trainer of a horse. When long-term markets are offered for a selected Owner or Trainer to own or train the winner of a nominated horse race, it is the 'actual' owner and trainer according to the Racing Post on the day of the event that counts.

Ante Post Rules apply unless otherwise stated.

Partially Abandoned Meetings

When a race meeting is abandoned before it is completed the following rules apply to bets placed on markets involving Points' Bands.

If the performance total at the time of abandonment falls in the bottom band (e.g. 'Under 12 lengths' or 'Under 50' for performance), all bets in that market are made void if the result could still have totalled any of the bands originally offered.

If an abandoned meeting could not have made up in one or more bands, bets placed in those bands are settled as losers, and bets placed in the possible bands are settled as joint winners and are subject to Dead Heat rules dependent on the number of possible winning bands.

If there is only one possible winning band then that is settled as an outright winner. If the performance total at the time of abandonment falls in a middle band (e.g. '12-15 lengths' or '50-65 for performance') all bets in lower bands are settled as losers. Bets placed in that middle and higher bands are settled as joint winners and are subject to Dead Heat rules.
Bets that cannot mathematically win at this point will be settled as losers. If the performance total at time of abandonment falls in the top band (e.g. 'Over 15 lengths' or 'Over 65 for performance') all bets are settled with this band as the winner and the others as losers, as the result has effectively been determined.

Reserve Runners - Greyhounds

All bets that are placed at SP are considered to be on the trap number and not the named greyhound. Bets placed at SP on the trap number are valid regardless of whether a reserve dog runs from this trap. Bets placed at a price within 10 minutes of the Race starting (ie bets placed on the “SIS Betting Show”) are subject to the same Rule. All other bets at a price (struck more than 10 minutes before the Race Off Time) are considered to be on the named greyhound and in the event of a reserve running will be made void.

Access to Live Streamed Racing

1. Live Streamed Racing is only available to Youwin account holders, subject to the provisions of the remaining terms and conditions below and the General Rules of Youwin.

2. Race viewing is available to all clients aside from those accessing the service in UK, Ireland, USA, Australia, New Zealand, Japan, Hong Kong, France, South Africa, Sri Lanka and the Caribbean (all islands in the Caribbean Sea, Belize and Guyana) and may not be available to customers using foreign configured IP addresses. Please contact your Internet Service Provider for more information.

3. Live Streamed Racing is available on a race by race basis based on you placing at least a £3/3€/$4 (or equivalent in account currency) single bet.

4. Antepost and special bets do not apply.

5. However, Youwin reserve the right to alter these conditions for access or introduce a fee, subscription or other charge for access to Live Streamed Races in the future. You will be made aware of the introduction of any charge or condition before it is introduced.

6. Youwin may refuse access to Live Streamed Content to any customer at its absolute discretion.

7. By accessing Youwin Live Streamed Racing you accept these terms and conditions.

Live Streamed Races

1. Youwin will show live racing from the following UK Tracks provided by At The Races- Ascot, Bath, Brighton, Chepstow, Doncaster, Exeter, Fakenham, Folkestone, Fontwell, Hereford, Hexham, Kelso, Leicester, Lingfield, Newcastle, Newton Abbot, Perth, Plumpton, Ripon, Sedgefield, Southwell, Stratford, Taunton, Towcester, Uttoxeter, Windsor, Wolverhampton, Worcester and Yarmouth.In addition selected races will be available to view from the following Irish racetracks Ballinrobe, Bellewstown, Clonmel, Cork, Curragh, Down Royal, Downpatrick, Dundalk, Fairyhouse, Galway, Gowran, Kilbeggan, Killarney, Laytown, Leopardstown, Limerick, Listowel, Naas, Navan, Punchestown, Roscommon, Sligo, Thurles, Tipperary, Tralee, Tramore and Wexford. Selected international racing will also be available on the service.

Streaming Delays

1. Although Live Streamed Racing is advertised as "live", you should be made aware that any broadcast may be subject to a time delay. The precise length of the time delay will vary depending on a number of factors including location, ISP and hardware. Whilst every effort is made to minimise the delay Youwin accept no responsibility for delays in Live Streamed Racing.

General

1. Youwin does not make any representations or warranties, express or implied, that Live Streamed Racing will meet your requirements, that the operation of Live Streamed Racing will be uninterrupted, on time or error free, that Live Streamed Racing will be available during any specified hours (whether advertised or not), or that Live Streamed Racing will operate in conjunction with any particular software or hardware.

2. Live Streamed Racing is an additional service that Youwin offer to customers who have placed a bet of a predetermined amount on a particular race. However, this service is subject to picture availability for which Youwin cannot be held responsible. All bets will stand regardless of whether the live stream is available for a particular race.

3. All Live Streamed Racing content is subject to change and Youwin may vary, suspend, replace or withdraw content at its absolute discretion and without notice.

4. You are strictly prohibited from copying, saving, modifying or distributing the Live Streamed Racing (or assisting a third party to do so) or allowing any third party to access the Live Streamed Racing content.

Lucky 15

1. A Lucky 15 consists of 15 bets involving 4 selections in different events. The bet includes: 4 singles 6 doubles, 4 trebles and 1 fourfold accumulator.

2. In the event of only 1 winner a consolation of double the odds will be paid.

3. In the event of all 4 winners correct 10% will be added to the total returns as a bonus.

4. To qualify for both the bonus and/or consolation all selections must run and only one selection per race is allowed. For EW Lucky 15’s the consolation applies only to the win part of the bet (s).

5. Consolations and bonuses apply only to bets containing horses or greyhounds.

6. Ante Post Horses and Greyhounds are included in consolations and bonuses subject to general Ante-Post rules.

7. Tote and/or Pari Mutuel selections are not included for bonuses and consolations.

Lucky 31

1. A Lucky 31 consists of 31 bets involving 5 selections in different events. The bet includes: 5 singles, 10 doubles, 10 trebles, 5 fourfold accumulators and 1 fivefold accumulator.

2. In the event of only 1 winner a consolation of double the odds will be paid.

3. In the event of all 5 winners correct 20% will be added to the total returns as a bonus.

4. To qualify for both the bonus and/or consolation all selections must run and only one selection per race is allowed. For Each Way Lucky 15’s the consolation applies only to the win part of the bet(s).

5. Consolations and bonuses apply only to bets containing horses or greyhounds.

6. Ante Post Horses and Greyhounds are included in consolations and bonuses subject to general Ante-Post rules.

7. Tote and/or Pari Mutuel selections are not included for bonuses and consolations.

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K-1

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

All bets on the fight winner are based on the official result given at the completion of the fight unless otherwise stated. Settlement will not be affected by any subsequent enquiry or alteration.

Abandoned Fights

All bets will be void on fights abandoned before completion unless otherwise stated.

Postponed/Rearranged Fights

In the event of a fight being postponed, rearranged or moved to a different venue, all bets will stand for 30 days, inclusive of the original starting date.

Fight Winner

Winning bets must predict the winner of the fight.

All bets will be void in the event of a fighter being substituted. All bets will be void if the official result of the fight is a draw.

How will the Fight be Won

Winning bets must predict how the fight will be won.

All bets are based on the official result given at the completion of the fight unless otherwise stated. Settlement will not be affected by any subsequent enquiry or alteration. All bets will be void in the event of a fighter being substituted. All bets will be void if the official result of the fight is a draw.

Tournament Outrights

Winning bets must predict the winner of the tournament.

In the event of a fighter being substituted, all bets on the tournament outright winner will be void. In the event of a fighter being given a bye in the first round, all bets on the tournament outright winner will be void.

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European Ice Hockey

Payout Limits

Any bet involving a selection from the following Ice Hockey Leagues will be subjected to a Maximum Payout Limit of £20,000 or currency equivalent.

MHL, VHL, Poalnd, Great Briatin, Alps League, Belarus, Slovakia, Czech 1st League

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

All bets on Ice Hockey matches are based on the score after 60 Minutes' Play. This is defined as the three periods of normal play. Overtime and Shootouts are not included unless otherwise stated.

Abandoned Matches

All bets will be void on matches abandoned before 55 minutes unless already settled or otherwise stated.

Postponed/Rearranged Matches

All bets will be void on matches that are postponed or rescheduled to play unless the match is rescheduled to play within the following two calendar days of the original starting time.

If there is a change of venue, all bets are void.

Match Prices

Winning bets must predict the winner of the match.

Overtime does not count unless otherwise stated.

Double Chance

Winning bets must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.

Overtime does not count unless otherwise stated.

Over/Under

Winning bets must predict whether the total number of goals is over or under the quoted level.

Overtime does not count unless otherwise stated.

If the line is hit, e.g. Over/Under 1. Then the bet is neither a winner nor a loser and the Bet will be voided with the stake returned, unless the market is a 3-way market and offers a ‘tie’, ‘draw’, ‘Exactly’ or similar betting option.

Handicap

Winning bets must predict the winner of the match after the final score has been adjusted by the handicap.

In the event that there is no outright winner after the adjustment of the handicap all bets will be void

Overtime does not count unless otherwise stated.

Spread (Half Ball Handicap)

Winning bets must predict the winner of the match after the final score has been adjusted by the handicap.

Overtime does not count unless otherwise stated.

First Team to Score

Winning bets must predict the first team to score in the match.

Overtime does not count unless otherwise stated.

Last Team to Score

Winning bets must predict the last team to score in the match.

Overtime does not count unless otherwise stated.

Next Team to Score

Winning bets must predict the next team to score in the match.

Overtime does not count unless otherwise stated.

1st Penalty Minutes

Winning bets must predict the team that receives the 1st Penalty Minutes.

Overtime does not count unless otherwise stated.

Short-Handed Goal

Winning bets must predict whether there will be a short-handed goal in the match.

A short-handed goal is achieved if a team scores with one man or more in the penalty box and the match report lists it officially as a short-handed goal.

Overtime does not count unless otherwise stated.

Most Penalty Minutes

Winning bets must predict the team that receives the most penalty minutes in the match.

Overtime does not count unless otherwise stated.

Total Penalty Minutes

Winning bets must predict the number of total penalty minutes combined of both teams in the match.

Overtime does not count unless otherwise stated.

Powerplay Goals

Winning bets must predict the total number of Powerplay goals in a match.

A Powerplay goal is achieved if a team scores with one man or more on the ice than the opposing team because of penalty minutes and the match report specifically lists it as a powerplay goal.

Overtime does not count unless otherwise stated.

Shutout

Winning bets must predict whether a team wins without conceding a goal.

Overtime does not count unless otherwise stated.

Player Match Bets

Winning bets must predict the player to score the goal in the match.

Overtime and Penalty Shootout do not count. Player must be included in the official line-up during the match for bets to be valid.

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Motor Sports

Bet Settlement

All bets are settled according to the official podium position and subsequent changes in results, whether due to disciplinary hearings or otherwise, are disregarded.

Where a podium position has not been reached all bets will be settled according to Federation Internationale de L'Automobile (FIA) rules for Formula One, FIM and other official ruling federations.

These rules cover Formula 1, MotoGP, German DTM, WTTC, Superbike, Supersport and Trial.

Abandoned Races

If a race is started and abandoned before an official result can be determined, all bets stand providing the race is re-run at the same location within two months of the intended starting date.

Postponed/Rearranged Races

If a race is postponed or rearranged all bets stand provided the race is re-run at the same location within two months of the intended starting date.

Race Prices

Winning bets must predict the winner of the race.

Bets stand even if the competitor does not compete. The race is deemed to have started after the signal to commence the warm-up lap. If a race is stopped and then restarted then all bets stand regardless of any alteration in positioning.

Qualifying Prices

Winning bets must predict the winner of the relevant qualifying session.

Bets will be settled according to the positions and times set during the final qualifying session.

For the purposes of this bet, any subsequent adjustments of grid positions shall be disregarded. This includes also match bets or other Qualifying Specials.

Number Of Finishers

Winning bets must predict the number of finishers in the relevant race.

For the purposes of this bet, the number of finishers will be as officially stated, including those drivers lapped by a circuit or more (according to FIA official result at the end of the race).

Winning Margin

Winning margin bets predict the official winning margin between the first and second cars to cross the line.

For the purposes of this bet, any time penalties or disqualifications incurred after the race by any driver are disregarded.
If only one car finishes, bets will be settled at the maximum make-up stipulated.

Winning Driver And Margin Combination

Winning bets must predict the winning driver and the winning margin between theirs and the second car to cross the line.

For the purposes of this bet, any subsequent penalties or disqualifications are disregarded. If only one car finishes, bets will be settled at the maximum make up stipulated.

Driver Match Bets

Winning bets must predict which one of the two nominated drivers finishes first.

If either driver fails to start then all bets will be void.

If both drivers fail to finish the race then it is the driver who has completed the most laps who is deemed the winner.
If both drivers retire on the same lap all match bets will be void.

Drivers' Championship

Winning bets must predict the winner of the Drivers' Championship.

For the purposes of this bet, settlement is based on the number of points accumulated immediately following the podium presentation of the final race of the season and any subsequent enquiries, disqualifications or alterations to the standings will be disregarded.

Constructors' Championship

Winning bets must predict the winner of the Constructors' Championship.

For the purposes of this bet, settlement is based on the number of points accumulated immediately following the podium presentation of the final race of the season and any subsequent enquiries, disqualifications or alterations to the standings will be disregarded.

Constructors' Points

Winning bets must predict the number of points gained by the relevant Constructor.

Any constructors not taking part in the championship season will be treated as a Non-Runner.

Safety Car

Bets settled upon whether a Safety Car is deployed during the race or not. If the Race Starts with a Safety Car on the track at the Green Light, or if a Virtual Safety Car is deployed at any stage of the race, these will not count.

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Rugby League

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either team that alter the final outcome of a match at a later point.

For the purposes of these rules, Half Time is defined as the scheduled first 40 minutes of the 1st Half. Normal Time and 80 Minutes' Play is defined as the scheduled 80 minutes of play of the 1st and 2nd Half. Extra Time is defined as any scheduled periods of play after Normal Time and 80 Minutes' Play.

All bets on rugby matches are based on the score at the end of 80 Minutes' Play, unless otherwise stated or the bet has already been settled.

Prices relating to the score of the match after Extra Time may be offered at the end of a scheduled 80 Minutes' Play.

All bets specific to Extra Time will be made void if a match is abandoned before its scheduled end unless otherwise stated or the bet has already been settled.

Abandoned Matches

All bets will void on matches that are abandoned before the completion of 80 Minutes' Play, unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets on matches that are postponed will be void unless it is played before the following Monday (Sunday midnight GMT) in which case bets will stand.

Match Prices

Winning bets must predict the winner of the match at the end of Normal Time.

Handicap Prices

Winning bets must predict the winner of the match at the end of Normal Time after the final score has been adjusted by the handicap.

Winning Margin

Winning bets must predict the winning margin between the two teams at the end of Normal Time.

First Tryscorer

Winning bets must select the first player to score a try in the match in Normal Time. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try').

Bets will be void on any player not taking part in the match. Bets on players that are substituted or sent off before the first try is scored are settled as losers.

Bets will be void on players who come on as substitutes after the first try has been scored.

If a match is abandoned before the first try is scored all bets are void including bets on 'No Tryscorer'. If a match is abandoned after the first try is scored, all bets stand.

First Tryscorer bets are settled in accordance with the opinion of the TV broadcaster. If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.

Next Tryscorer

Winning bets must select the next player to score a try in the match in Normal Time. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try').

Next Tryscorer bets are settled in accordance with the opinion of the TV broadcaster. If a match is abandoned before the next try is scored all bets are void including bets on 'No Tryscorer'.

If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.

Last Tryscorer

Winning bets must select the last player to score a try in the match in Normal Time. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try').

Bets will be void on player not taking part in the match. Bets on players that are substituted or sent off before the last try is scored are settled as losers. If a match is abandoned before the last try is scored all bets are void including bets on 'No Tryscorer'. Last Tryscorer bets are settled in accordance with the opinion of the TV broadcaster.

If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.


Points are given for all place kicks (conversions, penalties drop goals) and tries.

In the event of a player not being able to complete the match all bets stand. In the event of a match being abandoned, all bets are void.

Next Scoring Play

Winning bets must predict whether the next scoring play is a try, penalty or drop goal in Normal Time.

A penalty try will be considered as a try unless a price is specifically offered for 'Penalty Try'.

If no scoring play is achieved before the end of Normal Time all bets will be void.

Total Shirt Numbers

Winning bets select the aggregate of the shirt numbers worn by the tryscorers in a match in Normal Time.

For the purposes of this bet players will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch). Any player whose shirt number bears no number at the start (or, in the case of a substitute, when he comes on to the pitch) will be allocated number 16 for Rugby Union and number 14 for Rugby League.
If any player wears a shirt with letters instead of numbers, the alphabet is taken to correspond with numbers 1 to 26 e.g....A=1, J=10 etc... If any try awarded is a penalty try, the shirt number of the scorer will be deemed to be seven in Rugby League.

If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Total Tries in a Match

Winning bets must select the total number of tries scored in a match in Normal Time.

In the event of a match being abandoned all bets will be void. For the purposes of this bet, penalty tries count.

Half Time - Full Time Betting (Double Result)

Winning bets must predict the result at Half Time and Full Time.

Bets will be void if 80 Minutes' Play is not completed.

Time Of First/Next/Last Try

Winning bets must predict the time when the first/next/last try is scored in Normal Time.

Where a time is quoted and a 'No Try' option is not offered, if there is no try in the match, then the 'Over' outcome is deemed to be the winner. For example in a match where no tries are scored, 'Over 50 Mins' will be settled as a winner and 'Under 50 Mins' would be settled as a loser.

In the event that a match is abandoned, all bets stand if they have already been settled including bets on timed try selections that have passed. For example, if the match is abandoned after 25 minutes, bets placed on time bands '1-10' and '11-20' are losers. In the event of a dispute over the time of a try, the opinion of the TV station broadcasting the game will be applied. If the game is being covered by more than one television station and the stations disagree about who scored, or the game is not televised at all, the determination of the Data Provider will be used.

For Bet Live events reference for winning times will be taken from the TV broadcaster covering the match.

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Rugby Union

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either team that alter the final outcome of a match at a later point.

For the purposes of these rules, Half Time is defined as the scheduled first 40 minutes of the 1st Half. Normal Time and 80 Minutes' Play is defined as the scheduled 80 minutes of play of the 1st and 2nd Half. Extra Time is defined as any scheduled periods of play after Normal Time and 80 Minutes' Play.

All bets on rugby matches are based on the score at the end of 80 Minutes' Play, unless otherwise stated or the bet has already been settled.

Prices relating to the score of the match after Extra Time may be offered at the end of a scheduled 80 Minutes' Play.

All bets specific to Extra Time will be made void if a match is abandoned before its scheduled end unless otherwise stated or the bet has already been settled.

Abandoned Matches

All bets will void on matches that are abandoned before the completion of 80 Minutes' Play, unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets on matches that are postponed will be void unless it is played before the following Monday (Sunday midnight GMT) in which case bets will stand.

Match Prices

Winning bets must predict the winner of the match at the end of Normal Time.

Handicap Prices

Winning bets must predict the winner of the match at the end of Normal Time after the final score has been adjusted by the handicap.

Winning Margin

Winning bets must predict the winning margin between the two teams at the end of Normal Time.

First Tryscorer

Winning bets must select the first player to score a try in the match in Normal Time. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try').

Bets will be void on player not taking part in the match. Bets on players that are substituted or sent off before the first try is scored are settled as losers.

Bets will be void on players who come on as substitutes after the first try has been scored.

If a match is abandoned before the first try is scored all bets are void including bets on 'No Tryscorer'. If a match is abandoned after the first try is scored, all bet stand.

First Tryscorer bets are settled in accordance with the opinion of the TV broadcaster. If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.

Next Tryscorer

Winning bets must select the next player to score a try in the match in Normal Time. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try').

Next Tryscorer bets are settled in accordance with the opinion of the TV broadcaster. If a match is abandoned before the next try is scored all bets are void including bets on 'No Tryscorer'.

If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.

Last Tryscorer

Winning bets must select the last player to score a try in the match in Normal Time. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try').

Bets will be void on player not taking part in the match. Bets on players that are substituted or sent off before the last try is scored are settled as losers. If a match is abandoned before the last try is scored all bets are void including bets on 'No Tryscorer'. Last Tryscorer bets are settled in accordance with the opinion of the TV broadcaster.

If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.

Next Scoring Play

Winning bets must predict whether the next scoring play is a try, penalty or drop goal in Normal Time.

A penalty try will be considered as a try unless a price is specifically offered for 'Penalty Try'.

If no scoring play is achieved before the end of Normal Time all bets will be void.

Total Shirt Numbers

Winning bets select the aggregate of the shirt numbers worn by the tryscorers in a match in Normal Time.

For the purposes of this bet players will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch). Any player whose shirt number bears no number at the start (or, in the case of a substitute, when he comes on to the pitch) will be allocated number 16 for Rugby Union and number 14 for Rugby League.
If any player wears a shirt with letters instead of numbers, the alphabet is taken to correspond with numbers 1 to 26 e.g....A=1, J=10 etc. If any try awarded is a Penalty Try, the shirt number of the scorer will be deemed to be eight in a Rugby Union.

If the game is being covered by more than one broadcaster and the broadcasters disagree on who scored, or the game is not televised at all, the bet will be settled in accordance with the player named by the UK Data Provider (the UK press agency which supplies match statistics and reports to the media). Subsequent alterations by the UK Data Provider will not alter settlement.

Total Tries in a Match

Winning bets must select the total number of tries scored in a match in Normal Time.

In the event of a match being abandoned all bets will be void. For the purposes of this bet, penalty tries count.

Half Time - Full Time Betting (Double Result)

Winning bets must predict the result at Half Time and Full Time.

Bets will be void if 80 Minutes' Play is not completed.

Time Of First/Next/Last Try

Winning bets must predict the time when the first/next/last try is scored in Normal Time.

Where a time is quoted and a 'No Try' option is not offered, if there is no try in the match, then the 'Over' outcome is deemed to be the winner. For example in a match where no tries are scored, 'Over 50 Mins' will be settled as a winner and 'Under 50 Mins' would be settled as a loser.

In the event that a match is abandoned, all bets stand if they have already been settled including bets on timed try selections that have passed. For example, if the match is abandoned after 25 minutes, bets placed on time bands '1-10' and '11-20' are losers. In the event of a dispute over the time of a try, the opinion of the TV station broadcasting the game will be applied. If the game is being covered by more than one television station and the stations disagree about who scored, or the game is not televised at all, the determination of the Data Provider will be used.

For Bet Live events reference for winning times will be taken from the TV broadcaster covering the match.

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Snooker

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either player that alter the final outcome of a match at a later point.

Abandoned Matches

All bets, with the exception of Match Prices, will be void if a match is abandoned unless otherwise stated or the bet has already been settled.

For Match Prices, the player progressing the to the next round or winning the tournament will be deemed the winner provided at least one frame has been played.

Postponed/Rearranged Matches

All bets stand for matches that are postponed, rearranged or moved to a different venue provided the match is played within three months of the original starting time.

Match Prices

Winning bets must predict the winner of the match.

In the event of a match being abandoned the player progressing to the next round or winning the tournament will be deemed the winner, provided at least one frame has been played in the match.

Correct Score Betting

Winning bets must predict the correct score in the match.

If a match is abandoned all bets will be void.

Handicap Prices

Winning bets must predict the winner of the match after the final score has been adjusted by the handicap.
If a match is abandoned all bets will be void.

1st Colour Potted

Winning bets must predict the first colour potted in an individual frame, not including the red or white or any colour potted as a result of a foul shot.

In the event of a re-rack the result will stand provided a colour has been potted, otherwise all unsettled bets will carry forward.

Highest Break in Frame/Tournament

Winning bets must predict the player achieving the highest break in a frame or the tournament.

In the event of a tie in the frame/tournament, Dead Heat rules apply. Unless otherwise stated.

Player to make the 1st Pot

Winning bets must predict the player making the first pot in a frame.

This does not include any foul shots played by either player.

In the event of a re-rack the result will stand provided a colour has been potted, otherwise all unsettled bets will carry forward.

Shots until the 1st Pot

Winning bets must predict the number of shots until the first pot in frame.

Foul shots and the break-off are included.

Touching Ball

Winning bets must predict the number of occasions a touching ball occurs in a frame.

A touching ball needs to be called by the referee to be considered as such.

Foul in Frame

Bets must predict whether the named frame will have a foul or not. A foul can be any occurrence where by one player is penalised for an illegal action and a number of points is assigned to the opponent by the referee. In the event of a re-rack the result will stand provided a foul has already occurred, otherwise all unsettled bets will carry forward.

Outright Winner

Bets must predict which participant will win the tournament. Bets settled on who lifts the trophy or is awarded the Gold Medal. If the bet is Each Way, second place will be settled on who receives the Silver Medal or the Second-place prize.

Non-Runner No-bet – With the exception of Ante-Post bets placed on any player who takes part in a given tournament’s qualifying but fails to qualify for the main tournament. These bets will be deemed losers for settlement purposes. Each way betting is available. Rule 4 may be applied.

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Specials / TV / Entertainment

Bets on Specials Markets (e.g., X-Factor, Big Brother, I’m a Celebrity, Strictly Come Dancing) stand if the selection takes part in the Event at any time. Eventualities that would not result in bets being void include, but are not restricted to:

  • • Participant walks out or does not complete Show

  • • Participant is removed from Show by Broadcaster

  • • Participant moves to another Act

All other outcomes are subject to Youwin’s discretion which is final, although in general, if a Participant takes place in the Event at any time then bets will stand.

In the event of the terms of an Eviction Market being changed by the Producers, e.g., to become a “Double Eviction”, all bets struck before the “Double Eviction” is announced will be settled on the outcome of the First Eviction. Once the new Double Eviction Market is set up, Youwin will pay out on both evictees from that point on all bets struck in the newly set up and priced Market.

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Speedway

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-event disputes that alter the final outcome of the event at a later point unless otherwise stated.
All bets will settled in accordance with the official competition rules unless otherwise stated.

For Grand Prix events the podium presentation at the end of the meeting will count as the 'weigh-in' for settlement purposes.

Abandoned Races

All bets on abandoned races will be void unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Races

All bets on a postponed, rearranged or races moved to a different venue will be void unless otherwise stated or the bet has already been settled.

Race Heat Prices

Winning bets must predict which rider will win the race heat.

For the purposes of this market the four riders named must be the four riders declared for that heat otherwise bets will be made void.
If a rider is declared for a heat but is excluded because he is not ready to start within the two-minute warning he will be classed as a loser for this market.

When the 'Start Marshall' has lined up the riders and moves out of the way the race is deemed to have started.

Once the race is deemed to have started subsequent exclusions or re-runs do not affect the outcome of the market unless one of the named riders is replaced in which case bets will be made void.

If all four laps of a heat are completed without stoppages by the referee then these placings will be used for settlement purposes regardless of any re-runs.

For Grand Prix heats an official result for places must be given. If riders go through to through to the next round because two riders are out then bets will be made void.

Bonus points do not count for the purposes of these bets.

Correct Score Prices

Winning bets must predict the correct score in the heat.

For the purposes of this market at least three riders must finish a heat unless the referee gives an official result at his discretion for the three riders in a non-completed race heat due to an accident or injury to one of the riders.

Outright Prices

Winning bets must predict the outright winner of the meeting.

For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

Handicap Prices

Winning bets must predict the outright winner of the meeting after the final score has been adjusted by the handicap.

At least 12 heats must be completed for bets on handicap prices to stand.

Match Bet Prices

Winning bets must predict which rider wins the most points.

In Grand Prix match bets the result in the final will determine results for the top four riders, otherwise bets will be settled on most points scored. Bets will be made void if riders score equal points. Bonus points do not count for the purposes of these bets.

Group Prices

Winning bets must predict the winner of the group.

Bonus points do not count for the purposes of this bet.

Heat Most Team Points Prices

Winning bets must predict which team scores the most points in the relevant heat.

For the purposes of this bet a price on the tie will be offered. In the event of a tie therefore all bets on either team will be losers.

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Table Tennis

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either team that alter the final outcome of a game at a later point.

Abandoned Matches

All bets will be void on matches that are abandoned unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches

All bets will be void on matches that are postponed, rearranged or moved to a different venue.

Match Prices

Winning bets must predict the winner of the match.

Set Betting (Correct Score)

The bet refers to the correct final match score in sets.

Set Correct Score

Bets must predict the correct final score of the named set.

Set Race to X Points

Bets must predict which player/team that will be the first to that point, in the named Set.

Set Total Points

The bet must predict the total number of points within the named set at the end of that set.

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Tennis

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

Abandoned Matches/Retirements

If a match is abandoned or a player retires, all bets will be void, unless the bet has already reached its natural conclusion. Bets on Match Prices will stand if one set has been completed, otherwise these bets will be void.

Postponed/Rearranged Matches

In the event of the following circumstances taking place, all bets will stand:

  • A change of playing surface
  • A change of venue
  • A change from indoor court to outdoor court or vice versa
  • A match being played or continuing into a subsequent day

Match Prices

Winning bets must predict the winner of the match.

In the event of a match being awarded to a player for whatever reason before the full number of sets have been played, but at least one set has been completed, all bets will stand on the player officially going through to the next round or declared as the winner of the tournament.

In the event of a change in the official total number of sets played in a match, all bets will stand.

Game Handicap Prices

Winning bets must predict the player who wins the most number of games after their total has been adjusted by the handicap.

In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.

In the event of a match being awarded to a player for any reason before the full number of sets have been played then all bets on this market will be void.

Total Game Prices

Winning bets must predict whether the total number of games in a match is above or below a listed handicap.

In the event that the total number of games is identical to the handicap, all bets will be void.

In the event of a match being awarded to a player for any reason before the full number of sets have been played then all bets on this market will be void unless the bets have already reached a natural conclusion prior to the match being stopped.

Ace Handicap Prices

Winning bets must predict the player who serves the most number of aces after the total has been adjusted by the handicap.

In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.

Set Prices

Winning bets must predict the exact score between the players.

The full number of sets required to win the match must be achieved for set betting bets to stand, otherwise bets will be void.
In the event of a change in the official total number of sets played in the match, all bets will be void.

Game Prices

Winning bets must predict the winner of the game.

If a game is not completed for whatever reason, bets will be settled based on the player who is awarded the game.
Youwin decisions in respect of the settlement of bets on Game Prices will be final.

Number Of Games In A Set/Correct Score

Winning bets predict the number of games in a given set or the margin of victory in a set.

If the set is not completed for whatever reason, all bets for that set will be void.

If the match is abandoned after the completion of the set all bets for the previous set will stand.

A tie break is considered as one game for settlement purposes.

Aces/Double Faults in Game

Winning bets must predict the number of aces or double faults in the relevant game.

If a match is abandoned for any reason, bets will be void unless the bet has already been settled.

Youwin will look at all available evidence to determine the result of these bets in order to make a fair determination of whether the service was in fact an ace/double fault. Our decision in respect of such bets shall be final and we reserve the right to void such bets where it is impossible to conclusively determine whether a serve was an ace/double fault based on all available evidence at the time.

Points/Receiver Points in Game

Winning bets must predict the number of points played in the relevant game.

If a match is abandoned for any reason, bets will be void unless the bet has already been settled. Code violation points counts towards the total number of points in a game.

Point Winner

Winning bets must predict the winner of each point in a game.

Bets placed on the winner of points that do not take place will be void. Where a player is handed a code violation by the umpire and a point is awarded to their opponent, bets placed on the winner of the next point will be void.

For example, after the 3rd point in a the first game of a match Coria is handed a code violation and a point is awarded to Federer. In this case all bets on the 4th Point, 1st Game will be void. However, we will count a code violation point in order to settle the total number of points in game.

If a point is mistakenly settled before a player 'challenges' the outcome of the point in matches where such actions are allowed, we reserve the right to resettle the bet and make positive or negative adjustments to your account depending on the outcome of the challenge.

Tournament Prices

Winning bets must predict the winner of the tournament. Refer to Ante Post bets.

Tournament Totals

Winning bets must predict the total number of occurrences in a certain event (e.g. the total number of aces).
If a tournament is postponed or cancelled, or the length of the tournament is reduced, all bets will be void.

Method of point won

Serve - Any point that ends with the receiver failing to return the ball successfully back into play.

Double Fault - A point won by the receiver where the server fails to get either their 1st or 2nd serves into play.

Backhand Winner - A point won by a backhand ground stroke that bounces twice before an opponent makes contact with it.

Volley - A point won by a shot played by the vollier before the ball has bounced. This volley must bounce twice before an opponent makes contact with it.

Error - Any point won when a player makes contact with a shot whilst the ball is inplay, but fails to return the ball successfully back into play. Any return of serve is governed by the Serve rule.

Next Point - Total Shots

Winning bets must predict the total number of shots played in the point.

A shot is only counted if the ball lands back Bet Live.

(Double Fault=0 ; Ace/Serve Winner = 1 ...)

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US Football

Bet Acceptance

In the event of the uncertainty about the outcome of a bet, settlement will be determined by the official result called by NFL or the official Game Book at https://www.nfl.com. For the purposes of NCAAF games, bets will be settled as per www.donbest.com. Any subsequent adjustments to those statistics after 24 hours will not count.

Las Vegas Rules apply where not covered herein.

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-game disputes by either team that alter the final outcome of a game at a later point.

All bets on American Football games are based on the official result at the end of 55 Minutes' Play unless otherwise stated or the bet has already been settled. 55 Minutes' Play is defined as the scheduled four quarters of play plus Overtime.

Abandoned Matches

All bets will be void (no action) on matches that are abandoned before the completion of 55 Minutes' Play, unless the bet has already been settled or if an official result has been called.

Postponed/Rearranged Matches

All bets will be void (no action) on matches that are postponed unless the game is played within 12 hours of the original start time. All bets will be void (no action) on matches that are played at a different venue to that originally advertised on the site.

Match Prices (Moneyline)

Winning bets must predict the winner of the match.

Handicap Prices (Point Spread or Side)

Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).

Total Points

Winning bets must predict whether the total number of points (combined of both teams) in a match is over or under a defined value.

Winning Margin

Winning bets must predict the scoring band within which the result falls.

Double Result

Winning bets must predict the result at the end of the 2nd Quarter and at the end of 4th Quarter. For the purposes of this bet, Overtime does not count.

1st Half Betting

Winning bets must predict the outright winner of the match at the end of the 2nd Quarter. Bets will be void (no action) if the match is abandoned before the completion of the 2nd Quarter.

First/Next Scoring Play

Winning bets must predict whether the first/next scoring play is a touchdown, field goal or safety.

If the match is abandoned or completed and a touchdown, field goal or safety has not occurred bets will void (no action).

Touchdown Shirt Numbers

Winning bets must predict the aggregate total of the shirt numbers of the touchdown scorers in a match or matches.

Player Performances

Winning bets must predict the level of performance exhibited by a player or group of players, e.g....Michael Vick net passing and rushing yards.

Team Performances

Winning bets must predict the level of performance exhibited by a team. For such markets, 25 points are awarded for a win, 15 points for a Touchdown, 5 points for a Field Goal, -5 points for a missed kick, -10 points for a turnover (not on downs) and 5 points for sacking an opposing quarterback.

1st Touchdown/1st Sack/1st Turnover

Winning bets must predict the team that achieves the first touchdown/sack/turnover. If the match is abandoned or completed before any of these events occur, bets will be void (no action).

1st Touchdown Scorer

Winning bets must predict the player to score the first touchdown.

Bets stand on NFL matches if players are on the Active Roster?for the game, regardless of whether they played in the match or not.

Time of 1st Touchdown/1st Field Goal

Winning bets must predict the time when the first touchdown or field goal occurs. All bets are timed in accordance with the official match clock.

Touchdown/Field Goal in Quarter

Winning bets must predict whether a touchdown or field goal will occur in the defined Quarter.

The Quarter must be completed for bets to stand unless the bet has already been settled. Bets will be void (no action) if the Quarter is not completed.

Quarter Prices (Quarter Moneyline)

Winning bets must predict the winner of the relevant Quarter.

The Quarter must be completed for bets to stand. Bets will be void (no action) if the Quarter is not completed.

Quarter Points

Winning bets must predict the total number of points scored in the Quarter.

At least 15 minutes of play must have elapsed in each Quarter for bets to stand. Overtime does not count for the purposes of bets on Quarter points in the 4th Quarter.

Next Play

Winning bets must predict whether the next play is a 'Run', 'Complete Pass' or 'Incomplete Pass'.

If a penalty occurs on the play, all bets are void (no action) unless the penalty yardage is assessed after the original yardage of the play stands or it is a dead-ball penalty.

If an offensive team 'quick-kicks' the ball, all bets on Next Play will be void (no action).

A 'Run' for betting purposes is defined as any attempt by an offensive player to gain or lose yardage by a handoff or unassisted running play as per the following examples:

a) Any handoff or handoffs by any offensive player in which a legal forward pass is not attempted;

b) Any fumble by an offensive player, regardless of who recovers the ball in which a legal forward pass is not attempted, including the quarterback being sacked or a fumbled snap;

c) An offensive player who throws a lateral (as ruled by an official) in which the lateral (as ruled by an official) in which the lateral is recovered or not, and a legal forward pass is not attempted;

d) A quarterback sack, sneak or going to a knee;

e) An offensive player taking an intentional safety.

A pass for betting purposes is defined as any offensive player who throws or attempts to throw a legal forward pass in the following examples.

a) If a player is sacked by the defense and losses the ball whilst attempting, in the official's eyes, to throw a pass, this is an 'Incomplete Pass'.

b) A shuttle pass (complete or incomplete) will be ruled as a pass.

c) If the offensive player is called for an intentional grounding, this is an 'Incomplete Pass'.

The Next Play bet may be offered on occasion with five possible outcomes: 'Run', 'Pass Complete', 'Pass Incomplete', 'Sack' and 'No Play'. 'No Play' comprises of any penalty accepted where the result of the play does not count. Sack is classified as a defensive player tackle of the quarterback attempting to pass the ball behind the line of scrimmage.

First Down Next Play

Winning bets must predict whether the team with possession will achieve a first down in the play.

An offensive touchdown will be settled as a first down. A first down will not be settled when a player gains the necessary yardage for a first down, then fumbles, with the opposing team recovering the fumble. It will be settled as 'No First Down'.

If the offensive team fumbles the ball and the defensive team recovers the fumble, but in turn fumbles the ball back to the original offensive team all in the same play, due to change of possession on the play no first down has been achieved.

In no way can a defensive team be awarded a first down. Any penalty resulting in the offensive team being given a first down will be awarded as such.

Any offensive play negated by a penalty will be considered a 'No Play' and bets made void (no action).

Plays to 1st Down

Winning bets must predict the number of plays before the next first down is achieved.

If there is a penalty on a play that is accepted, the play will considered a 'No Play' and the play will not count towards the total. This includes a penalty on a play that would give the offensive team an automatic first down - this play does not count and the bet will settled as of the last completed down played.

For example, if it is '1st and 10' and the defense causes a penalty that gives the offensive team a first down then 'No 1st Down' will be settled as the winner.

Drive Result

Winning bets must predict the outcome of a drive by the offensive team with possession.

For the purposes this bet 'Others' comprises turnovers, turnovers on downs, end of half or game, muffed punt and safety.

Make Field Goal

Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (no action).

Punt Result

Winning bets must predict the outcome of a punt by the team with possession.

If the ball is not punted because of a bad snap, a deliberate fake punt or a penalty that nullifies the punt, the bet will be void (no action).
A 'Fair Catch' must be signalled as such and the catch made. A 'Run' is any attempt to return the ball in the hands of the team receiving the punt and also includes an on-side kick. 'OOB' (out of bounds) is classified as any area where the ball crosses outside of the sidelines of the field of play. 'Downed' is classified if the ball ceases to move on its own or is downed by the kicking team touching the ball before the receiving team. 'Blocked' is classified if the receiving team succeeds in blocking the punt and the ball is touched behind the line of scrimmage.

If the kicked ball, despite being touched by the receiving team, nonetheless crosses the line of scrimmage on its own impetus, it is considered to have been partially blocked and the same rules apply as if it had not been blocked.

Kickoff Result

Winning bets must predict the outcome of the kickoff.

If a ball is not kicked off because of a penalty that nullifies the play, the bet will be void (no action). A 'Touchback' will only occur if it is awarded as such by the officials. 'OOB' is classified as any area where the ball crosses outside of the sidelines of the field of play.

Superbowl/Conference/Division Winner

Winning bets must predict the winner of the Superbowl, Conference or Division.

If the regular NFL season is not completed, bets on these markets are void (no action). Bets on Division winners will stand providing the Divisions are completed.

Intra-Match Multiples (Parlays)

Customers can place a multiple (parlay) on the Handicap (point spread or side) and Total Points in the same game of all American Football games (unless circled). Customers can also place a multiple on (parlay) the Match Prices (Moneyline) and the Total Points in the same game of all American Football games (unless circled).

Customers cannot, however, place a multiple on (parlay) the Handicap (point spread or side) and the Match Prices (Moneyline) in the same game.

Customers cannot place multiples (parlay or tease) on the first half of a game with the outcome of the full game.

Buying and Selling Lines

Buying or selling points allows you the ability to change the Handicap (point spread or side) or Total Points value for a game.
Customers can move the Handicap (point spread or side) so that they receive more points if they are betting on the underdog or giveaway less points if they are betting on the favourite.

For each half-point that they change the Handicap (point spread or side) value, they will need to deduct an amount off the price offered. On the other hand, the price will be greater for giving up extra half points.

Teasers

A Teaser is a selection of two or more teams in one bet in which the Handicap (point spread or side) or Total Points is adjusted in favour of the bettor.

Customers can make selections from both American Football and Basketball. The number of teams selected and the size of the adjusted points values determines the payout odds. A Tie (no action) and a Win on a two-team teaser shall be a void (no action). A Tie (no action) and a Loss on a two-team teaser shall be a losing bet. Ties on a three-or-more team teaser shall revert to the next lowest betting bracket. For example, any Tie in a three-team teaser will mean that the bet becomes a two-team teaser.

The Teaser payout table is as follows:

Basketball 4 Points 4.5 Points 5 Points
2 Teams - 110 -120 -130
3 Teams + 180 +160 +120
4 Teams +300 +250 +200
5 Teams +450 +400 +350
6 Teams +600 +550 +500
7 Teams +1000 +900 +800
8 Teams +1500 +1200 +1000
9 Teams +2000 +1500 +1200
10 Teams +2500 +2000 +1500
Football 6 Points 6.5 Points 7 Points
2 Teams - 110 -120 -130
3 Teams + 180 +160 +120
4 Teams +300 +250 +200
5 Teams +450 +400 +350
6 Teams +600 +550 +500
7 Teams +1000 +900 +800
8 Teams +1500 +1200 +1000
9 Teams +2000 +1500 +1200
10 Teams +2500 +2000 +1500

Conference Prices

AFC + NFC Conference winners are determined by the teams that progress to the Superbowl during the playoffs.

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NHL Hockey

Bet Acceptance

Las Vegas Rules apply where not covered herein.

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted. This does not include any post-game disputes by either team that alter the final outcome of a game at a later point.

All bets on US Hockey games are based on the official result at the end of 60 Minutes' Play unless otherwise stated or the bet has already been settled, Overtime and Penalty Shootouts included. Should any match finish before 55 Minutes' Play bets will be made void unless the bet has already reached a natural conclusion.

If the game ends in overtime tied and goes to a shootout the winner of the shootout will be credited with one extra goal.

Abandoned Matches

All bets will be void (no action) on matches that are abandoned before the completion of 55 Minutes' Play, unless the bet has already been settled or if an official result has been called.

Postponed/Rearranged Matches

All bets will be void (no action) on matches that are postponed unless the game is played within 12 hours of the original start time. All bets will be void (no action) on matches that are played at a different venue to that originally advertised on the site.

Match Prices (Moneyline)

Winning bets must predict the winner of the match.

If the game ends in overtime tied and goes to a shootout the winner of the shootout will be credited with one extra goal.

Handicap Prices (Point Spread or Side)

Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).

Total Goals

Winning bets must predict whether the total number of goals (combined of both teams) in the match is over or under a defined value.
If the game ends in overtime tied and goes to a shootout one extra goal will be credited to the Total Goals.

Next Team to Score

Winning bets must predict the next team to score in the match.

Overtime does not count unless otherwise stated.

Conference Prices

Eastern + Western Conference winners are determined by the teams that progress to the Stanley Cup during the playoffs

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US Motor Racing

Bet Acceptance

Las Vegas Rules apply where not covered herein.

Bet Settlement

Settlement will be made at the price available at the time the bet was accepted.

This does not include any post-race disputes by either team that alter the final outcome of a race at a later point.

Abandoned Races

All bets will be void (no action) on races that are abandoned before the completion, unless the bet has already been settled or if an official result has been called.

Postponed Races/Rearranged Races

All bets will be void (no action) on races that are postponed unless the race is started within 48 hours of the original start time. All bets will be void (no action) on races that take place at a different venue to that originally advertised on the site.

Race Prices

Winning bets must predict the winning driver in the race.

In the event of a race being abandoned bets will be settled on the official result.

Driver Match Bets

Winning bets must predict which driver finishes first between the two relevant drivers.

In the event of a race being abandoned, bets will be settled on the driver leading at that time.

If both drivers fail to complete the race, bets will be settled on the driver who has completed the most laps. In the event that both drivers retire on the same lap bets will be void regardless of their relative positions on that lap.

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Volleyball

Bet Settlement

All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

This does not include any post-match disputes by either team that alter the final outcome of a match at a later point.

All bets on Volleyball matches are based on the score at Full Time. Overtime is not included unless otherwise stated.

Abandoned Matches

If a match is abandoned all bets will be void unless the bet has already been settled or otherwise stated.

Postponed/Rearranged Matches

If a match is postponed and rescheduled to play within the following two calendar days of the original starting time, then all bets will stand. If the match is postponed for more then two calendar days then the selections will be void.

If a match is played at a changed venue then all bets will be void.

Match Winner

Winning bets must predict the winner of the match.

Set Winner

Winning bets must predict the winner of the set.

Correct Score

Winning bets must predict the correct score in the match.

Set Score

Winning bets must predict the set score of the named set at the end of play.

Total Match Points

Winning bets must predict whether the total number of points combined of both teams in the match is over or under a particular value.

Set Total Points

Winning bets must predict whether the total number of points combined of both teams in the set is over or under a defined value.

Set Handicap

Winning bets must predict the Match winner after the adjustment of the Set handicap is applied.

Race to X Points

Winning bets must predict the team that will Score X Points first, in the named set.

Total Points Handicap

Winning bets must predict the team with the most points scored after the adjustment of the points handicap has been applied.

Player Points

Winning bets must predict whether the total number of points scored by a player is over or under a defined value.

A player must be in official line-up and play during the match for bets to be valid.

Next Point Scorer

Winning bets must predict whether the Serving or Receiving Team will win the named point and/or whether the Home of Away Team will win the named point.

In the event of a dispute Youwin will require clients to provide evidence to substantiate their claim.

Player Match Bets

Winning bets must predict the player scoring the most points in the match.

Both players in a match bet must be included in the official line-up and play during the match.

Tournament Winner

Winning bets must predict the winner of the tournament.

Bets will be settled at the end of the play-offs. Rankings at the end of regular season do not count.

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Winter Sports

Bet Settlement

If for whatever reason a selection does not start a Winter Sports event, the bet is lost even if the event takes place. See Ante Post Rules above.

Abandoned Events

All bets will be void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned, and it is not continued within the next two calendar days at the same location.

Postponed/Rearranged Events

All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days.

If an event is moved to a different location, then bets will be void.

Biathlon

Race Rules

This rule applies to World Cup races. All bets are settled on the official classification at the time of the podium presentation. If a race is interrupted or postponed but is held within 80 hours after the original start date, then all bets on the event are valid. If the race does not take place within 80 hours after the original start date, then all bets will be void.

Tournament Rules

All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or National Championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. If a betting event is unable to commence within the official time allocated, all bets are void.

Antepost/Outright winner

If a selection is disqualified for whatever reasons, then all bets on this selection will be settled as “lost”. Should the race be won by an athlete/nation on which no odds had been offered then the betting option “Any other not listed” will be the winner, except if this option is not offered - then all bets will be settled as “lost”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

Finish in Top 3

This rule applies to various numbers of “Top”-rankings (e.g. Top 5, Top 10). If a selection is disqualified for whatever reasons, then all bets on this selection will be settled as “lost”. Should one or more of the respective “Top”-rankings be occupied by an athlete/nation on which no odds had been offered then only bets on athletes/nations that finish in the “Top”-rankings and that odds had been offered on will be settled as “won”. In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

Head to Head

If one or more participants withdraw before they have started the event, then all bets will be void. The winner will be the athlete/nation who is placed highest in the race. If an athlete/nation is disqualified or does not finish the race for any reason, then this selection is deemed a loser. If all athletes/nations are disqualified or do not finish the event for any other reason, then all bets will be void. Biathlon Match-Ups after 1st Shoot - settlement will be based on official Loop 1 Rank as provided by www.biathlonresults.com.

Team to lead at 1st, 2nd, 3rd exchange

All bets will be settled on the official classification at the respective exchange posted by the respective governing authority (IBU/IOC).

Shooting Performance

Settlement will be based on official Shooting statistics provided by www.biathlonresults.com. If a biathlete starts but fails to finish a race, then bets will be void except for those bets the outcome of which has already been determined at the time the athlete fails to finish.

Ski Jumping

Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)

All bets are settled on the official results/rankings of the International Ski Federation (FIS)

Head to Head

Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.

Round 1 / 1st Jump Match ups

If an event is abandoned prior to completion of the 1st round / jump, then bets will be void.

For Multiple Round Events

If both participants fail to qualify for the next round, then settlement will be based on the official 1st round/run standings. If both participants fail to register a result in the official 1st round/run standings, either by failing to finish or by being disqualified during the 1st round/run, then bets will be void.

If both participants qualify for the next round but neither completes the event, then bets will be void. If a player is disqualified or withdraws after starting either prior to the completion of the first round, or after both players have qualified for a further round, the other player is deemed the winner, assuming that that participant completes the respective round.

If a participant is disqualified during a subsequent round, when the other participant in the match bet has already not qualified for that round, the disqualified player is deemed the winner.

If the conditions of a specific event are changed from those originally listed by the official governing body then bets will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).

Alpine Skiing

Race Rules

This rule applies to World Cup races. For Tournaments (e.g. World, European or National Championships, Olympics etc.) rule 2 applies. All bets are settled on the official classification at the time of the podium presentation. If a race is interrupted or postponed but is held within 80 hours after the original start date then all bets on the event are valid. If the race does not take place within 80 hours after the original start date then all bets will be void.

2.) Tournament Rules: All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or National Championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. If a betting event is unable to commence within the official time allocated, all bets are void.

3.) Head-to-Head (H2H): The winner will be the skier who is placed higher in the race. If one of the skiers does not take part in the race, all bets are void. If a skier is disqualified or does not finish the race for any reason, then the other skier is deemed the winner. If both skiers fail to qualify for the next round at events with more than 1 round, then settlement will be based on official 1st round standings. If both skiers don’t finish 1st round with an official result bets will be void. The same if both skiers take part 2nd round but neither finish with an official result bets will be void. If a skier started already and will be disqualified or he withdraws in the course of the competition, then the other skier is deemed the winner if he completes the respective round. A skier can only be deemed a winner if they are listed in the official race classification (e.g. in the case of Slalom or Giant Slalom, both runs must be completed as specified in the event rules).

4.) Antepost/Outright winner (others on request): If a selection is disqualified for whatever reasons then all bets on this selection will be settled as “lost”. Should the race be won by an athlete/nation on which no odds had been offered then the betting option “Any other not listed” will be the winner, except if this option is not offered - then all bets will be settled as “lost”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

5.) Finish in Top 3 (others on request): This rule applies to various numbers of “Top”-rankings (e.g. Top 5). If a selection is disqualified for whatever reasons, then all bets on this selection will be settled as “lost”. Should one or more of the respective “Top”-rankings be occupied by an athlete/nation on which no odds had been offered then only bets on athletes/nations that finish in the “Top”-rankings and that odds had been offered on will be settled as “won”. In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

6.) If two similar events (e.g. 2 downhill races) are held at the same time and place, all bets - placed before the start of the first event - will be valid for the first event, except if stipulated otherwise. If for example an originally planned downhill event is modified into a shortened version on the same slope, the bets remain valid.

Cross Country Skiing

Competition Rules

This rule applies to World Cup competitions. All bets are settled on the official classification at the time of the podium presentation. If a competition is interrupted or postponed but is within 80 hours after the original start date, then all bets on the event are valid. If the event does not take place within 80 hours after the original start date, then all bets will be void.

Tournament Rules:

All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or National Championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. If the betting event is unable to commence within the official time allocated, all bets are void. If a sporting tournament is unable to commence within the official time allocated, all bets are void.

Antepost/Outright winner

If a selection is disqualified for whatever reasons, then all bets on this selection will be settled as “lost”. Should the race be won by an athlete/nation on which no odds had been offered then the betting option “Any other not listed” will be the winner, except if this option is not offered - then all bets will be settled as “lost”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request.

Finish in Top 3

This rule applies to various numbers of “Top”-rankings (e.g. Top 5, Top 10). If a selection is disqualified for whatever reasons, then all bets on this selection will be settled as “lost”. Should one or more of the respective “Top”-rankings be occupied by an athlete/nation on which no odds had been offered then only bets on athletes/nations that finish in the “Top”-rankings and that odds had been offered on will be settled as “won”.

In case there is an option for “Others on Request”, odds can be offered on skiers that do not appear in the original list of participants on customers´ request

Head-to-Head (H2H):

The winner will be the athlete/nation who is placed higher in the event. If an athlete/nation is disqualified or does not finish the event for any reason, then the other athlete/nation is deemed the winner. If both athletes/nations are disqualified or do not finish the event for any other reason, then all bets will be void.

Cross Country Sprint:

The winner will be the athlete/nation who is placed higher when the tournament is finished. If one of the two athletes fail to qualify for the main event, then the other athlete is deemed the winner. If both athletes/nations fail to qualify for the main event, then bets will be settled on the result from the qualifying. If both athletes qualify for the main event but one of them does not finish it for any reason, then the other athlete is deemed the winner. If both athletes are disqualified or do not finish the event for any other reason, then all bets will be void.

Team to lead at 1st, 2nd, 3rd exchange:

All bets will be settled on the official classification at the respective exchange posted by the respective governing authority (FIS/IOC).

Skier to lead at X intermediate check:

The X stands for kilometre where the respective intermediate check is located. All bets will be settled on the official classification at the respective intermediate check posted by the respective governing authority (FIS/IOC).

Nationality of Winner:

This bet refers to the nationality the athlete is competing for regardless of the country he/she is born in.

Best athlete from “each nation”:

Bets will be settled on the highest ranked athlete of a certain nation. This bet refers to the nationality the athlete is competing for regardless of the country he/she is born in.

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Virtual Sports

i.  Virtual Football is available for pre-match betting only.

ii. In order for a bet to be accepted by the system, it must be confirmed at least 10 seconds prior to the start of the match in question. Any bet that is not confirmed prior to this time will be rejected.

iii. Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other.

iv. Multiple bets that combine Virtual Football selections and any other sport type selections are not accepted.

v. All winning bets will be settled at the prices shown on Youwin at the time the bet was accepted.

vi. All General Youwin rules apply

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MMA/UFC

General Rules

Bets will be settled on the official result immediately after the fight. Later announcements, enquiries or changes to the official result won't affect settlement. In the event of a wrong result being read out in error, then bets will be settled on the corrected result.

If a fighter is substituted all bets on the fight will be made void.

If a fighter is disqualified, then the opposing fighter will be settled as the winner by method of KO/TKO/Stoppage in the round the fight is stopped in.

If the fight is postponed due to a fighter pulling out, then bets will be void.

If a fight gets moved to another UFC event, then all bets placed before the change of schedule will stand.

If the fight is declared a No Contest, then bets will be void.

Fight Winner

Winning bets must predict the official winner of the fight.

If the fight ends in a draw, bets will be void.

Method of Victory

Winning bets must predict which fighter will win and by what method.

Bets will be settled on the official result immediately after the fight.

If the fight ends in a draw, bets will be void

KO/TKO/Stoppage - Typically this is when a fighter is knocked down and unable to continue, or when the referee steps in to stop the fight. The doctor or fighter's corner can also stop the fight or if the fighter retires due to injury.

Submission – Referee stoppage due to a tap out, referee stoppage due to technical submission, or fighter gives up.

Decision – When the fight goes the distance the judges will then score each round to decide the winner.

Technical Decision - The fight is stopped before the scheduled number of rounds are completed resulting in the bout going to the judges' scorecards, who are able to determine a winner.

Round Betting

Winning bets must predict result & which round the fight will be won in.

If a fighter withdraws during the period between rounds, the fight is deemed to have ended in the previous round. The bell will signal the end of a round and the bell being sounded again will signal the start of the next.

If a fight is stopped before the full number of rounds has been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

Under/Over Round Betting

Winning bets must predict number of rounds.

For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over.

If a bout is stopped during a round, before 2 mins 30 seconds will be deemed as under with anything after this time deemed as over.

Fight to go the distance

Winning bets must predict whether or not the fight will be concluded in the full stated rounds.

Future Events / Possible Fights

Events that are expected to happen in the near future / requested by customers will be listed if fights do not materialize within a year bets will be made void.

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Other Sports

Olympic Sport Events

General Rules

All; Outright Winner, Podium Finish, To Win Race or To Win Event,in an Olympic Sport that does not already have specifically assigned rules will be settled upon the official result provided by the official governing body’s website. This does not include any post-event disputes that alter the final outcome at a later point.

Bets will be void on any participant or Team that does not enter qualifying for an event due to injury or other reasons. Rule 4 may be applied to any market whereby a participant withdraws prior to the start of the event, race or tournament. Participants that enter qualifying of that event but fail to make it through to the main event will be settled as losers.

Win-Only and Each Way Bets will be settled on the Team or Individual that Receives the Gold, Silver or Bronze Medal.

In the event of any disqualification, the medals ceremony will determine the settlement of bets with the Gold signalling first place. Silver for second place and Bronze for third.

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Casino Game Rules

Each casino game within the casino and live casino lobbies have their own rules. To read the Game Rules for each game in the Casino, launch a game from the lobby and then click on the Game Rules or (i) icon. Game rules will load within the game window or as an additional pop-out window. Please ensure pop-outs are enabled via your browser.

Slots

If you are after instant winnings and big jackpots for relatively low stakes then slots are the games for you. When you play video slots you are free to choose the amount you’d like to bet and how many lines you’d like to play. Every spin on video slots give you the chance to win free spins, in game bonus features, jackpots, wilds, scatters and random prize drops. You can find all of our slots in our casino lobby and mini slot games on our sports and in play pages also. Slot game rules can be found in game via the ‘Game Rules’ button or the (i) icon.

Live Dealer

Sit back and enjoy the real-live casino experience from your own home. Play live roulette, Live Blackjack, Live Poker and other live table games. Our wide range of live casino tables allow you to sit on multiple seats at multiple tables. You can chat with dealers and live support while continuing to play seamlessly. Live casino game rules can be found in game via the ‘Game Rules’ button or the (i) icon.

Jackpots

We offer our casino player’s jackpot games which can be accessed via the Jackpot section of our Casino lobby. Jackpots are accessible to all players and offer the opportunity to win life changing amounts of money – which can be won at any time, by any player! Jackpot game rules can be found in game via the ‘Game Rules’ button or the (i) icon.

Table Games

What are table games? Well, they are a recoupment of your favourite casino classics. From Roulette, to Blackjack, Baccarat and Poker – we offer a wide selection of table games and we guarantee your entertainment. If you are new to table games, and are not sure where to start your table gaming experience rest assured; every game contains a help section for game rules which you have access to at any time – just click on the question mark or (i) icon that can be found on all games.

Video Poker

The classic land based video poker is now available online. Video Poker is a RNG based Holdem Poker machine. Bet on single or multiple lines and hold or swap cards to get the maximum prizes! You can even gamble your winnings to double up! Check out our video poker titles in the Video Poker category within the Casino lobby. Video Poker game rules can be found in game via the ‘Game Rules’ button or the (i) icon.

Scratch Cards and Instant Wins

All the fun without the mess! Purchase scratch cards and instant win cards for your chance at winning lottery sized prizes. Match symbols, as per game rules within each game, to win huge prizes. Scratch Card and Instant Win game rules can be found in game via the ‘Game Rules’ button or the (i) icon.

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BET BUILDER

General Terms and Conditions

1. Bet Builder is only available on Soccer matches, and customers can only place bets on this before Kick Off. Bet Builder is not available In-Play.

2. Bet Builder are not eligible for Cash Out.

3. Bet Builder cannot be combined with other Bet Builder or other Multi or System betting opportunities and will be placed as a single only.

4. A minimum of two picks and a maximum of 8 picks from a single match can be included in a Bet Builder bet.

5. If a pick within a Bet Builder is cancelled, then the entire Bet Builder will be cancelled. For example, if your Goalscorer pick does not take part in the game the entire bet will be cancelled, regardless of the outcome of the other selections.

6. youwin will not be responsible if the Bet Builder feature is not available for technical reasons.

7. youwin reserves the right to reverse the settlement of a Bet Builderif any of the picks have been settled incorrectly.

8. youwin reserves the right to reverse settlement or cancel any open Bet Builder at any time.

9. youwin reserves the right to remove the Bet Builder feature for any customer or group of customers where it has reasonable grounds to believe that the customer or group of customers is misusing the feature.

10. The maximum stake that can be placed on a Bet Builder is 1,000 EUR, or the current equivalent in other currencies.

11. The maximum payout for a Bet Builder bet is 10,000 EUR Net Winnings.

General Betting Rules

12. All markets will be settled based on official results supplied by OPTA.

13. Bet Builder bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties. Match officials determine whether the full 90 minutes and injury time has been played.

14. If any individual selection is void, or a player in the bet does not take any part in the match, then the whole bet will be made void.

15. For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price.

16. If a match is abandoned, any bets where the outcome has already been decided e.g. half-time result or first team to score will stand. All other bets will be made void regardless of the score-line at the time of abandonment. Abandoned games will be deemed to be games which do not reach their natural conclusion by midnight local time. Games, where a referee removes the players from the field of play for a temporary period, but resumes the remaining minutes of play by midnight local time, will not be deemed as abandoned.

Bet Type Settlement Rules

17. Who will win? - You're betting on: the result of the match, after 90 minutes plus injury time, e.g. Team A, Draw or Team B.

18. Who will score? - You're betting on: whether a nominated player will score a goal at any time during the course of the match (90 minutes plus injury time). In abandoned matches, any player who has already scored at the time of abandonment will be settled as a winner.If the named player does not take part in the match, bets on that player will be void. If the player takes any part in the match, bets will stand.

19. Who will get carded? - You're betting on: whether the nominated player will receive a Yellow or Red Card in 90 minutes plus injury time. If the player does not play, bets taken on the player will be void. Only cards shown to players currently on the pitch during the 90 minutes plus injury time will count. (i.e. cards shown to managers, players on the bench or after the game do not count.)

20. How many corners? - You're betting on: whether the total number of corners during 90 minutes plus injury time will be above or below the numbers quoted.Only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner.

21. How many booking points? - You're betting on: whether the total number of booking points is above or below the stated total in 90 minutes plus injury time. Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points. Extra-time does not count nor do cards shown after the final whistle count towards the total. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

22. Will both teams score? - You're betting on: whether both teams will score at least one goal each over the course of the match (90 minutes plus injury time).

23. What will the score be? - You're betting on: what the score of the match will be at full time, after 90 minutes plus injury time.

24. How many goals? - You're betting on: how many goals will be scored within the match by in 90 minutes plus injury time: Whether the total number of goals in the match will be above or below the stated total. How many goals exactly will be scored in the match, e.g. No Goals, Exactly 1 Goal etc.

25. What else will happen? - You're betting on: whether a nominated match event will occur during the match (90 minutes plus injury time), including:

Whether a penalty will be awarded over the course of the match.
Whether a penalty will be missed over the course of the match. This is any penalty taken that does not result in a goal from that kick.
Whether a penalty will be scored over the course of the match (90 minutes plus injury time only).
Whether a free kick will be scored over the course of a match. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count.
Whether a player is sent off over the course of a match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.
Whether the woodwork is hit during active play over the course of a match (All markets will be resulted against data received from Opta at the point of settlement).

26. How many team goals? - You're betting on: how many goals a nominated team will score within the match (90 minutes plus injury time) including: Whether the total number of team goals in the match will be above or below the stated total. How many goals exactly will the nominated team score in the match, e.g. No Goals, Team A Exactly 1 Goal, Team B Exactly 3 Goals etc. (own goals included)

27. How many goals will a team win by? - You're betting on: by what margin a nominated team will the match win by in 90 minutes plus injury time.

28. How many team booking points? - You're betting on: whether the total number of booking points for your nominated team/teams is above or below the stated total during 90 minutes plus injury time. Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, he receives a total of 35 booking points. Extra-time does not count nor do cards shown after the final whistle count towards the total. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

29. How many team corners? - You're betting on: whether the total number of corners of your nominated team/teams will be above or below the numbers quoted in 90 minutes plus injury time. Only corners that are taken will count. If a corner is re-taken, it will only count as one corner.

30. What else will happen to teams? - You're betting on: whether a nominated match event will occur to a nominated team during the match in 90 minutes plus injury time, including:

Whether a penalty will be awarded for your nominated team over the course of the match.
Whether a penalty will be missed by your nominated team over the course of the match. This is any penalty taken that does not result in a goal from that kick.
Whether a penalty will be scored by your nominated team over the course of the match.
Whether a player for your nominated team is sent off over the course of a match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.
Whether the woodwork is hit during active play over the course of a match (All markets will be resulted against data received from Opta at the point of settlement).

31. Which player will score first? - You're betting on: which player will score the first/last goal within the match (90 minutes plus injury time). Bets will be settled according to which player scores the first/last goal for their own team during the match. Own goals do not count. For example, if you backed a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. If your player scores the 2nd goal, then you have a winning bet. If a different player scores next, then your bet is a loser. If your player has not participated in the game when the first goal is scored, bets will be void. If your player has participated in the game and failed to score, bets will stand.

32. How many player goals? - You're betting on: whether the nominated player will score 1+/2+ or 3+ goals in the match (90 minutes plus injury time). (own goals are excluded)

33. How will a player score? - You're betting on: the method of how a nominated player will score over the course of the match (90 minutes plus injury time), with the following options available (own goals are excluded): NB: If the shot is deflected off any other then the scorer of the goal will follow the decision received by Opta at the time of settlement.

Header – the nominated player scores a goal, which is classed as coming off the head or shoulder, whether it is intentional, or not.
Free Kick - the nominated player scores a direct free kick for his own team.
Outside of the box – the nominated player scores from outside the 18 yard penalty area for his own team.
Penalty – the nominated player scores a penalty for his own team.

34. Who will get carded or sent off?

You're betting on (for the carded element): whether a nominated player will receive a yellow or red card over the course of the match (90 minutes plus injury time). You’re betting on (for the sent off element): whether a nominated player will receive a red card over the course of the match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card. Cards shown before kickoff, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute the 22 currently active players will not count.

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